[Author]
Author = VLADIMPALER72
[Description]
Description = THE AVENGERS HAVE THE SPECTRE WARHEAD AND MUST DELIVER IT. CAPTAIN AMERICA MUST ENSURE ITS PROTECTION AND FIND A MOLE IN S.H.E.I.L.D.
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -759.9516
Objectives[0]positionY = 5943.788
Objectives[0]positionZ = 20.10789
Objectives[0]Heading = 320.4867
Objectives[0]model = cap_ae
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = StunGun
Objectives[0]Weapon1 = StickyBomb
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = HeavySniperMk2
Objectives[0]Weapon4 = Grenade
Objectives[0]mission_ActorsCount = 27
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 6
Objectives[0]mission_Actors[0]positionX = -747.2391
Objectives[0]mission_Actors[0]positionY = 5951.189
Objectives[0]mission_Actors[0]positionZ = 19.5211
Objectives[0]mission_Actors[0]Heading = 270
Objectives[0]mission_Actors[0]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 600
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 6
Objectives[0]mission_Actors[1]positionX = -746.0106
Objectives[0]mission_Actors[1]positionY = 5950.054
Objectives[0]mission_Actors[1]positionZ = 19.37511
Objectives[0]mission_Actors[1]Heading = 310
Objectives[0]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 500
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MilitaryRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = -748.1661
Objectives[0]mission_Actors[2]positionY = 5952.746
Objectives[0]mission_Actors[2]positionZ = 19.59733
Objectives[0]mission_Actors[2]Heading = 350
Objectives[0]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 800
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MilitaryRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -757.5289
Objectives[0]mission_Actors[3]positionY = 5946.732
Objectives[0]mission_Actors[3]positionZ = 20.02979
Objectives[0]mission_Actors[3]Heading = 140.0169
Objectives[0]mission_Actors[3]String_Name = u_m_m_jewelsec_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 1
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[3]Task_List[0]PositionX = -755.4047
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 5949.333
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 19.43727
Objectives[0]mission_Actors[3]Task_List[0]time = 27
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = 1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 181.747
Objectives[0]mission_Actors[4]positionY = 6545.737
Objectives[0]mission_Actors[4]positionZ = 31.98311
Objectives[0]mission_Actors[4]Heading = 114.9344
Objectives[0]mission_Actors[4]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Pistol50
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]SpawnInVehicle = True
Objectives[0]mission_Actors[5]SeatIndex = 0
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 181.747
Objectives[0]mission_Actors[5]positionY = 6545.737
Objectives[0]mission_Actors[5]positionZ = 31.98311
Objectives[0]mission_Actors[5]Heading = 114.9344
Objectives[0]mission_Actors[5]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Pistol50
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]SpawnInVehicle = True
Objectives[0]mission_Actors[6]SeatIndex = 2
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 181.747
Objectives[0]mission_Actors[6]positionY = 6545.737
Objectives[0]mission_Actors[6]positionZ = 31.98311
Objectives[0]mission_Actors[6]Heading = 114.9344
Objectives[0]mission_Actors[6]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Pistol50
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = 3
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 181.747
Objectives[0]mission_Actors[7]positionY = 6545.737
Objectives[0]mission_Actors[7]positionZ = 31.98311
Objectives[0]mission_Actors[7]Heading = 114.9344
Objectives[0]mission_Actors[7]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 400
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol50
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = 1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 210.0708
Objectives[0]mission_Actors[8]positionY = 6543.811
Objectives[0]mission_Actors[8]positionZ = 31.42736
Objectives[0]mission_Actors[8]Heading = 95.03606
Objectives[0]mission_Actors[8]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 200
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 0
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 462.0929
Objectives[0]mission_Actors[9]positionY = 6564.871
Objectives[0]mission_Actors[9]positionZ = 26.67313
Objectives[0]mission_Actors[9]Heading = 79.88348
Objectives[0]mission_Actors[9]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = 0
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 99
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Task_List_Count = 1
Objectives[0]mission_Actors[9]Task_Repeat = True
Objectives[0]mission_Actors[9]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[9]Task_List[0]PositionX = 454.297
Objectives[0]mission_Actors[9]Task_List[0]PositionY = 6564.866
Objectives[0]mission_Actors[9]Task_List[0]PositionZ = 26.49902
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = 0
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 462.0929
Objectives[0]mission_Actors[10]positionY = 6564.871
Objectives[0]mission_Actors[10]positionZ = 26.67313
Objectives[0]mission_Actors[10]Heading = 79.88348
Objectives[0]mission_Actors[10]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 300
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Pistol50
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]SpawnInVehicle = True
Objectives[0]mission_Actors[11]SeatIndex = 1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 462.0929
Objectives[0]mission_Actors[11]positionY = 6564.871
Objectives[0]mission_Actors[11]positionZ = 26.67313
Objectives[0]mission_Actors[11]Heading = 79.88348
Objectives[0]mission_Actors[11]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 400
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Pistol50
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = 2
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 462.0929
Objectives[0]mission_Actors[12]positionY = 6564.871
Objectives[0]mission_Actors[12]positionZ = 26.67313
Objectives[0]mission_Actors[12]Heading = 79.88348
Objectives[0]mission_Actors[12]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Pistol50
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]SpawnInVehicle = True
Objectives[0]mission_Actors[13]SeatIndex = 3
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 462.0929
Objectives[0]mission_Actors[13]positionY = 6564.871
Objectives[0]mission_Actors[13]positionZ = 26.67313
Objectives[0]mission_Actors[13]Heading = 79.88348
Objectives[0]mission_Actors[13]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = 0
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]SpawnInVehicle = True
Objectives[0]mission_Actors[14]SeatIndex = 5
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 181.747
Objectives[0]mission_Actors[14]positionY = 6545.737
Objectives[0]mission_Actors[14]positionZ = 31.98311
Objectives[0]mission_Actors[14]Heading = 114.9344
Objectives[0]mission_Actors[14]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 300
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = False
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Pistol50
Objectives[0]mission_Actors[14]Variation = Default
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]SpawnInVehicle = True
Objectives[0]mission_Actors[15]SeatIndex = 4
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 181.747
Objectives[0]mission_Actors[15]positionY = 6545.737
Objectives[0]mission_Actors[15]positionZ = 31.98311
Objectives[0]mission_Actors[15]Heading = 114.9344
Objectives[0]mission_Actors[15]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Pistol50
Objectives[0]mission_Actors[15]Variation = Default
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]SpawnInVehicle = True
Objectives[0]mission_Actors[16]SeatIndex = 7
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 181.747
Objectives[0]mission_Actors[16]positionY = 6545.737
Objectives[0]mission_Actors[16]positionZ = 31.98311
Objectives[0]mission_Actors[16]Heading = 114.9344
Objectives[0]mission_Actors[16]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = 0
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]SpawnInVehicle = True
Objectives[0]mission_Actors[17]SeatIndex = -1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 181.747
Objectives[0]mission_Actors[17]positionY = 6545.737
Objectives[0]mission_Actors[17]positionZ = 31.98311
Objectives[0]mission_Actors[17]Heading = 114.9344
Objectives[0]mission_Actors[17]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = False
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Pistol50
Objectives[0]mission_Actors[17]Variation = Default
Objectives[0]mission_Actors[17]Task = 99
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Task_List_Count = 2
Objectives[0]mission_Actors[17]Task_Repeat = False
Objectives[0]mission_Actors[17]Task_List[0]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[17]Task_List[0]PositionX = 177.2385
Objectives[0]mission_Actors[17]Task_List[0]PositionY = 6543.571
Objectives[0]mission_Actors[17]Task_List[0]PositionZ = 31.53632
Objectives[0]mission_Actors[17]Task_List[0]speed = 70
Objectives[0]mission_Actors[17]Task_List[0]minDistance = 5
Objectives[0]mission_Actors[17]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[17]Task_List[1]PositionX = 175.0554
Objectives[0]mission_Actors[17]Task_List[1]PositionY = 6542.265
Objectives[0]mission_Actors[17]Task_List[1]PositionZ = 31.36793
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 183.2975
Objectives[0]mission_Actors[18]positionY = 6542.3
Objectives[0]mission_Actors[18]positionZ = 32.01186
Objectives[0]mission_Actors[18]Heading = 99.99992
Objectives[0]mission_Actors[18]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 75
Objectives[0]mission_Actors[18]Hearing_Range = 50
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = HomingLauncher
Objectives[0]mission_Actors[18]Variation = Default
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 1457.829
Objectives[0]mission_Actors[19]positionY = 6456.035
Objectives[0]mission_Actors[19]positionZ = 21.34254
Objectives[0]mission_Actors[19]Heading = 79.99997
Objectives[0]mission_Actors[19]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = HomingLauncher
Objectives[0]mission_Actors[19]Variation = Default
Objectives[0]mission_Actors[19]Task = 99
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 1454.507
Objectives[0]mission_Actors[20]positionY = 6451.928
Objectives[0]mission_Actors[20]positionZ = 21.29888
Objectives[0]mission_Actors[20]Heading = 79.99997
Objectives[0]mission_Actors[20]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = MarksmanRifleMk2
Objectives[0]mission_Actors[20]Variation = Default
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1455.027
Objectives[0]mission_Actors[21]positionY = 6454.105
Objectives[0]mission_Actors[21]positionZ = 21.2932
Objectives[0]mission_Actors[21]Heading = 79.99997
Objectives[0]mission_Actors[21]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 125
Objectives[0]mission_Actors[21]Hearing_Range = 60
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = MarksmanRifleMk2
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1457.097
Objectives[0]mission_Actors[22]positionY = 6460.225
Objectives[0]mission_Actors[22]positionZ = 21.29147
Objectives[0]mission_Actors[22]Heading = 79.99997
Objectives[0]mission_Actors[22]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 65
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = SMGMk2
Objectives[0]mission_Actors[22]Variation = Default
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1458.533
Objectives[0]mission_Actors[23]positionY = 6461.586
Objectives[0]mission_Actors[23]positionZ = 21.31362
Objectives[0]mission_Actors[23]Heading = 79.99997
Objectives[0]mission_Actors[23]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[23]Variation = Default
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 1460.983
Objectives[0]mission_Actors[24]positionY = 6465.326
Objectives[0]mission_Actors[24]positionZ = 21.33929
Objectives[0]mission_Actors[24]Heading = 79.99997
Objectives[0]mission_Actors[24]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 1460.371
Objectives[0]mission_Actors[25]positionY = 6466.899
Objectives[0]mission_Actors[25]positionZ = 21.31254
Objectives[0]mission_Actors[25]Heading = 79.99997
Objectives[0]mission_Actors[25]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = MilitaryRifle
Objectives[0]mission_Actors[25]Variation = Default
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 1457.511
Objectives[0]mission_Actors[26]positionY = 6464.355
Objectives[0]mission_Actors[26]positionZ = 21.26731
Objectives[0]mission_Actors[26]Heading = 79.99997
Objectives[0]mission_Actors[26]String_Name = s_m_m_gentransport
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = MilitaryRifle
Objectives[0]mission_Actors[26]Variation = Default
Objectives[0]mission_Actors[26]Task = 1
Objectives[0]mission_Actors[26]Task_Guard_Range = 2
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 10
Objectives[0]mission_Vehicles[0]positionX = -748.347
Objectives[0]mission_Vehicles[0]positionY = 5944.415
Objectives[0]mission_Vehicles[0]positionZ = 19.31132
Objectives[0]mission_Vehicles[0]Heading = 285.6127
Objectives[0]mission_Vehicles[0]Name = RCV
Objectives[0]mission_Vehicles[0]Model = riot2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 10
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = THE MISSION IS A FAILURE. GO HOME STEVE, YOU FAILED US.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 210.0708
Objectives[0]mission_Vehicles[1]positionY = 6543.811
Objectives[0]mission_Vehicles[1]positionZ = 31.42736
Objectives[0]mission_Vehicles[1]Heading = 95.03606
Objectives[0]mission_Vehicles[1]Name = Technical
Objectives[0]mission_Vehicles[1]Model = technical
Objectives[0]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 462.0929
Objectives[0]mission_Vehicles[2]positionY = 6564.871
Objectives[0]mission_Vehicles[2]positionZ = 26.67313
Objectives[0]mission_Vehicles[2]Heading = 79.88348
Objectives[0]mission_Vehicles[2]Name = Menacer
Objectives[0]mission_Vehicles[2]Model = menacer
Objectives[0]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 5
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 181.747
Objectives[0]mission_Vehicles[3]positionY = 6545.737
Objectives[0]mission_Vehicles[3]positionZ = 31.98311
Objectives[0]mission_Vehicles[3]Heading = 114.9344
Objectives[0]mission_Vehicles[3]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[3]Model = insurgent3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1456.182
Objectives[0]mission_Vehicles[4]positionY = 6451.75
Objectives[0]mission_Vehicles[4]positionZ = 21.01964
Objectives[0]mission_Vehicles[4]Heading = 350.1031
Objectives[0]mission_Vehicles[4]Name = Kamacho
Objectives[0]mission_Vehicles[4]Model = kamacho
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1459.011
Objectives[0]mission_Vehicles[5]positionY = 6459.929
Objectives[0]mission_Vehicles[5]positionZ = 21.10798
Objectives[0]mission_Vehicles[5]Heading = 129.998
Objectives[0]mission_Vehicles[5]Name = Mesa
Objectives[0]mission_Vehicles[5]Model = mesa3
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[5]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 8
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 1462.277
Objectives[0]mission_Vehicles[6]positionY = 6466.578
Objectives[0]mission_Vehicles[6]positionZ = 20.99394
Objectives[0]mission_Vehicles[6]Heading = 20.19276
Objectives[0]mission_Vehicles[6]Name = Rancher XL
Objectives[0]mission_Vehicles[6]Model = rancherxl
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[6]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 9
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 2699.379
Objectives[0]mission_Vehicles[7]positionY = 3454.801
Objectives[0]mission_Vehicles[7]positionZ = 55.21062
Objectives[0]mission_Vehicles[7]Heading = 11.85673
Objectives[0]mission_Vehicles[7]Name = Defiler
Objectives[0]mission_Vehicles[7]Model = defiler
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicUltraBlue
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2676.607
Objectives[0]mission_Vehicles[8]positionY = 3453.99
Objectives[0]mission_Vehicles[8]positionZ = 55.72157
Objectives[0]mission_Vehicles[8]Heading = 67.15987
Objectives[0]mission_Vehicles[8]Name = Baller
Objectives[0]mission_Vehicles[8]Model = baller
Objectives[0]mission_Vehicles[8]PrimaryColor = MatteBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = True
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = True
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 7
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2740.419
Objectives[0]mission_Vehicles[9]positionY = 3433.525
Objectives[0]mission_Vehicles[9]positionZ = 56.0913
Objectives[0]mission_Vehicles[9]Heading = 240.1772
Objectives[0]mission_Vehicles[9]Name = APC
Objectives[0]mission_Vehicles[9]Model = apc
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = prop_ld_bomb_anim
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1725.879
Objectives[0]mission_Pickup_Props[0]positionY = 166.1286
Objectives[0]mission_Pickup_Props[0]positionZ = 63.87101
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -124.5141
Objectives[0]mission_Pickup_Props[1]Model = prop_artifact_01
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1725.627
Objectives[0]mission_Pickup_Props[1]positionY = 165.9356
Objectives[0]mission_Pickup_Props[1]positionZ = 63.87101
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -124.5141
Objectives[0]ObjectiveMessages = 9
Objectives[0]ObjectiveMessages[0]positionX = -225.2833
Objectives[0]ObjectiveMessages[0]positionY = 6153.946
Objectives[0]ObjectiveMessages[0]positionZ = 30.19779
Objectives[0]ObjectiveMessages[0]Message = THIS IS CAPTAIN AMERICA, IM ENROUTE TO THE DROP OFF. THE SOONER WE DISMANTLE THE SPECTRE WARHEAD AND USE IT TO REVIVE VISION THE BETTER!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 100
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 117.6921
Objectives[0]ObjectiveMessages[1]positionY = 6499.667
Objectives[0]ObjectiveMessages[1]positionZ = 30.4282
Objectives[0]ObjectiveMessages[1]Message = COPY THAT!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = True
Objectives[0]ObjectiveMessages[1]TypeTextMesage = False
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 120.3026
Objectives[0]ObjectiveMessages[2]positionY = 6513.105
Objectives[0]ObjectiveMessages[2]positionZ = 30.49787
Objectives[0]ObjectiveMessages[2]Message = WE HAVE HOSTILES AHEAD! DO NOT STOP! RUN THROUGH THEM!!!!
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 100
Objectives[0]ObjectiveMessages[2]TypeSubtitle = True
Objectives[0]ObjectiveMessages[2]TypeTextMesage = False
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 532.0796
Objectives[0]ObjectiveMessages[3]positionY = 6551.724
Objectives[0]ObjectiveMessages[3]positionZ = 26.54472
Objectives[0]ObjectiveMessages[3]Message = HOW THE.......... THIS WAS A TOP SECRET TRANSPORT! I MIGHT GET SOME RESISTANCE!
Objectives[0]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = White
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = True
Objectives[0]ObjectiveMessages[3]TypeTextMesage = False
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 2731.145
Objectives[0]ObjectiveMessages[4]positionY = 3420.894
Objectives[0]ObjectiveMessages[4]positionZ = 55.63212
Objectives[0]ObjectiveMessages[4]Message = THIS IS STEVE, I MAY HAVE SOME BADGUYS TAILING ME. GET READY WHEN I COME IN!
Objectives[0]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = White
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 150
Objectives[0]ObjectiveMessages[4]TypeSubtitle = True
Objectives[0]ObjectiveMessages[4]TypeTextMesage = False
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = 2703.755
Objectives[0]ObjectiveMessages[5]positionY = 3453.441
Objectives[0]ObjectiveMessages[5]positionZ = 54.69418
Objectives[0]ObjectiveMessages[5]Message = SPECTRE WARHEAD IS DELIVERED. IM HEADING BACK DOWNTOWN TO MY HOTEL. [ TAP TAB BEFORE ENTERING BIKE ]
Objectives[0]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[5]Sender = 
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = White
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = False
Objectives[0]ObjectiveMessages[5]DelayTime = 0
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 7.5
Objectives[0]ObjectiveMessages[5]TypeSubtitle = True
Objectives[0]ObjectiveMessages[5]TypeTextMesage = False
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = -653.4808
Objectives[0]ObjectiveMessages[6]positionY = 6019.783
Objectives[0]ObjectiveMessages[6]positionZ = 8.336475
Objectives[0]ObjectiveMessages[6]Message = STEVE WE NEED THAT WARHEAD TO REVIVE VISION. THIS IS OFFBOOKS, SO ONLY THOSE IN THE NEED TO KNOW ARE PART OF THE DROPOFF.
Objectives[0]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[6]Sender = 
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = White
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = False
Objectives[0]ObjectiveMessages[6]DelayTime = 0
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 25
Objectives[0]ObjectiveMessages[6]TypeSubtitle = True
Objectives[0]ObjectiveMessages[6]TypeTextMesage = False
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[7]positionX = 1377.19
Objectives[0]ObjectiveMessages[7]positionY = 6473.214
Objectives[0]ObjectiveMessages[7]positionZ = 19.05044
Objectives[0]ObjectiveMessages[7]Message = ROADBLOCK AHEAD! RUN THEM DOWN! DO NOT STOP!
Objectives[0]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[7]Sender = 
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = White
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = False
Objectives[0]ObjectiveMessages[7]DelayTime = 0
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[7]TypeSubtitle = True
Objectives[0]ObjectiveMessages[7]TypeTextMesage = False
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[8]positionX = 873.1486
Objectives[0]ObjectiveMessages[8]positionY = -953.4264
Objectives[0]ObjectiveMessages[8]positionZ = 25.28236
Objectives[0]ObjectiveMessages[8]Message = OK OK DAMN WAIT BRO WAIT!! OK WE GOT TIPPED OFF FROM SOME DUDE IN GOVERNMENT! OK HES AT OUR CLUBHOUSE!! DONT HIT ME ANYMORE!! PLEASE....
Objectives[0]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[8]Sender = 
Objectives[0]ObjectiveMessages[8]Subject = 
Objectives[0]ObjectiveMessages[8]MessageColor = White
Objectives[0]ObjectiveMessages[8]PlayFromStart = False
Objectives[0]ObjectiveMessages[8]Delay = False
Objectives[0]ObjectiveMessages[8]DelayTime = 5
Objectives[0]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[8]DIstanceFromTo = 2.5
Objectives[0]ObjectiveMessages[8]TypeSubtitle = True
Objectives[0]ObjectiveMessages[8]TypeTextMesage = False
Objectives[0]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[8]PhoneMessageDisplayTime = 1

Objectives[1]Text = [ USE YOUR SUPERMANV2 MOD - SUITS - CAPTAIN AMERICA V ] ... also having your "just cause grappling hook" would be a good idea.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 128
Objectives[1]ColorG = 0
Objectives[1]ColorB = 128
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -758.4731
Objectives[1]positionY = 5944.994
Objectives[1]positionZ = 19.3449
Objectives[1]Heading = -39.51413
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 15
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = 2687.106
Objectives[1]mission_Actors[0]positionY = 3447.313
Objectives[1]mission_Actors[0]positionZ = 55.81392
Objectives[1]mission_Actors[0]Heading = 234.9854
Objectives[1]mission_Actors[0]String_Name = a_m_y_smartcaspat_01
Objectives[1]mission_Actors[0]Relationship_Group = Friend
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 100
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 40
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = AdvancedRifle
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 2689.46
Objectives[1]mission_Actors[1]positionY = 3440.655
Objectives[1]mission_Actors[1]positionZ = 55.81889
Objectives[1]mission_Actors[1]Heading = 245.5859
Objectives[1]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[1]mission_Actors[1]Relationship_Group = Friend
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 300
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = False
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = BullpupShotgun
Objectives[1]mission_Actors[1]Variation = Default
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 2689.094
Objectives[1]mission_Actors[2]positionY = 3442.021
Objectives[1]mission_Actors[2]positionZ = 55.8212
Objectives[1]mission_Actors[2]Heading = 240.0077
Objectives[1]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[1]mission_Actors[2]Relationship_Group = Friend
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 100
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = False
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = AssaultRifle
Objectives[1]mission_Actors[2]Variation = Default
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 2685.375
Objectives[1]mission_Actors[3]positionY = 3446.43
Objectives[1]mission_Actors[3]positionZ = 55.81466
Objectives[1]mission_Actors[3]Heading = 234.9776
Objectives[1]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[1]mission_Actors[3]Relationship_Group = Friend
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 100
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = False
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = MilitaryRifle
Objectives[1]mission_Actors[3]Variation = Default
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 2684.902
Objectives[1]mission_Actors[4]positionY = 3444.44
Objectives[1]mission_Actors[4]positionZ = 55.81472
Objectives[1]mission_Actors[4]Heading = 279.9762
Objectives[1]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[1]mission_Actors[4]Relationship_Group = Friend
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 100
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = False
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = BullpupShotgun
Objectives[1]mission_Actors[4]Variation = Default
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 2689.013
Objectives[1]mission_Actors[5]positionY = 3438.472
Objectives[1]mission_Actors[5]positionZ = 55.71978
Objectives[1]mission_Actors[5]Heading = 274.9828
Objectives[1]mission_Actors[5]String_Name = s_m_m_chemsec_01
Objectives[1]mission_Actors[5]Relationship_Group = Friend
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 400
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = False
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 40
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[1]mission_Actors[5]Variation = Default
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = 969.5835
Objectives[1]mission_Actors[6]positionY = -116.7477
Objectives[1]mission_Actors[6]positionZ = 74.3531
Objectives[1]mission_Actors[6]Heading = 304.9827
Objectives[1]mission_Actors[6]String_Name = a_m_y_breakdance_01
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 200
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[1]mission_Actors[6]Variation = Default
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]SpawnInVehicle = True
Objectives[1]mission_Actors[7]SeatIndex = -1
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = 2733.27
Objectives[1]mission_Actors[7]positionY = 3417.697
Objectives[1]mission_Actors[7]positionZ = 56.36689
Objectives[1]mission_Actors[7]Heading = 245.8909
Objectives[1]mission_Actors[7]String_Name = mp_m_fibsec_01
Objectives[1]mission_Actors[7]Relationship_Group = Friend
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 500
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = False
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = Unarmed
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]SpawnInVehicle = True
Objectives[1]mission_Actors[8]SeatIndex = 0
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = 2733.27
Objectives[1]mission_Actors[8]positionY = 3417.697
Objectives[1]mission_Actors[8]positionZ = 56.36689
Objectives[1]mission_Actors[8]Heading = 245.8909
Objectives[1]mission_Actors[8]String_Name = mp_m_fibsec_01
Objectives[1]mission_Actors[8]Relationship_Group = Friend
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 600
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = False
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = 0
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]SpawnInVehicle = True
Objectives[1]mission_Actors[9]SeatIndex = 0
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = 2740.419
Objectives[1]mission_Actors[9]positionY = 3433.525
Objectives[1]mission_Actors[9]positionZ = 56.0913
Objectives[1]mission_Actors[9]Heading = 240.1772
Objectives[1]mission_Actors[9]String_Name = mp_m_fibsec_01
Objectives[1]mission_Actors[9]Relationship_Group = Friend
Objectives[1]mission_Actors[9]AddBlip = False
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 500
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = False
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = 0
Objectives[1]mission_Actors[9]Variation = Random
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]SpawnInVehicle = True
Objectives[1]mission_Actors[10]SeatIndex = -1
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = 2740.419
Objectives[1]mission_Actors[10]positionY = 3433.525
Objectives[1]mission_Actors[10]positionZ = 56.0913
Objectives[1]mission_Actors[10]Heading = 240.1772
Objectives[1]mission_Actors[10]String_Name = mp_m_fibsec_01
Objectives[1]mission_Actors[10]Relationship_Group = Friend
Objectives[1]mission_Actors[10]AddBlip = False
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 400
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = False
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = Unarmed
Objectives[1]mission_Actors[10]Variation = Random
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = 2735.186
Objectives[1]mission_Actors[11]positionY = 3419.324
Objectives[1]mission_Actors[11]positionZ = 56.63519
Objectives[1]mission_Actors[11]Heading = 260
Objectives[1]mission_Actors[11]String_Name = s_m_m_armoured_01
Objectives[1]mission_Actors[11]Relationship_Group = Friend
Objectives[1]mission_Actors[11]AddBlip = False
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 800
Objectives[1]mission_Actors[11]DieFromHeadShot = False
Objectives[1]mission_Actors[11]CanExitVehicle = False
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 30
Objectives[1]mission_Actors[11]Hearing_Range = 30
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = MG
Objectives[1]mission_Actors[11]Variation = Default
Objectives[1]mission_Actors[11]Task = 0
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = 2734.089
Objectives[1]mission_Actors[12]positionY = 3414.703
Objectives[1]mission_Actors[12]positionZ = 56.71429
Objectives[1]mission_Actors[12]Heading = 260
Objectives[1]mission_Actors[12]String_Name = s_m_m_armoured_01
Objectives[1]mission_Actors[12]Relationship_Group = Friend
Objectives[1]mission_Actors[12]AddBlip = False
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 600
Objectives[1]mission_Actors[12]DieFromHeadShot = False
Objectives[1]mission_Actors[12]CanExitVehicle = False
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 30
Objectives[1]mission_Actors[12]Hearing_Range = 30
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = MG
Objectives[1]mission_Actors[12]Variation = Default
Objectives[1]mission_Actors[12]Task = 0
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = 2743.563
Objectives[1]mission_Actors[13]positionY = 3435.033
Objectives[1]mission_Actors[13]positionZ = 56.32706
Objectives[1]mission_Actors[13]Heading = 260
Objectives[1]mission_Actors[13]String_Name = s_m_m_armoured_01
Objectives[1]mission_Actors[13]Relationship_Group = Friend
Objectives[1]mission_Actors[13]AddBlip = False
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 600
Objectives[1]mission_Actors[13]DieFromHeadShot = False
Objectives[1]mission_Actors[13]CanExitVehicle = False
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 30
Objectives[1]mission_Actors[13]Hearing_Range = 30
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = MG
Objectives[1]mission_Actors[13]Variation = Default
Objectives[1]mission_Actors[13]Task = 0
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = 2740.005
Objectives[1]mission_Actors[14]positionY = 3431.109
Objectives[1]mission_Actors[14]positionZ = 56.43294
Objectives[1]mission_Actors[14]Heading = 260
Objectives[1]mission_Actors[14]String_Name = s_m_m_armoured_01
Objectives[1]mission_Actors[14]Relationship_Group = Friend
Objectives[1]mission_Actors[14]AddBlip = False
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 1000
Objectives[1]mission_Actors[14]DieFromHeadShot = False
Objectives[1]mission_Actors[14]CanExitVehicle = False
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 30
Objectives[1]mission_Actors[14]Hearing_Range = 30
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = MG
Objectives[1]mission_Actors[14]Variation = Default
Objectives[1]mission_Actors[14]Task = 0
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 4
Objectives[1]mission_Vehicles[0]positionX = 2682.306
Objectives[1]mission_Vehicles[0]positionY = 3451.552
Objectives[1]mission_Vehicles[0]positionZ = 55.69526
Objectives[1]mission_Vehicles[0]Heading = 67.62881
Objectives[1]mission_Vehicles[0]Name = Baller LE LWB
Objectives[1]mission_Vehicles[0]Model = baller4
Objectives[1]mission_Vehicles[0]PrimaryColor = MatteBlack
Objectives[1]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = True
Objectives[1]mission_Vehicles[0]Locked = True
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = True
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 7
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[1]positionX = 2688.272
Objectives[1]mission_Vehicles[1]positionY = 3448.813
Objectives[1]mission_Vehicles[1]positionZ = 55.31749
Objectives[1]mission_Vehicles[1]Heading = 64.97353
Objectives[1]mission_Vehicles[1]Name = Washington
Objectives[1]mission_Vehicles[1]Model = washington
Objectives[1]mission_Vehicles[1]PrimaryColor = MatteBlack
Objectives[1]mission_Vehicles[1]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 0
Objectives[1]mission_Vehicles[1]LockedForPlayer = True
Objectives[1]mission_Vehicles[1]Locked = True
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = True
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[2]positionX = 2662.206
Objectives[1]mission_Vehicles[2]positionY = 3402.646
Objectives[1]mission_Vehicles[2]positionZ = 57.70726
Objectives[1]mission_Vehicles[2]Heading = 159.7057
Objectives[1]mission_Vehicles[2]Name = Avenger
Objectives[1]mission_Vehicles[2]Model = avenger
Objectives[1]mission_Vehicles[2]PrimaryColor = MatteBlack
Objectives[1]mission_Vehicles[2]SecondaryColor = MetallicFrostWhite
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = -1
Objectives[1]mission_Vehicles[2]DirtLevel = 0
Objectives[1]mission_Vehicles[2]LockedForPlayer = True
Objectives[1]mission_Vehicles[2]Locked = True
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = True
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[3]positionX = 2733.27
Objectives[1]mission_Vehicles[3]positionY = 3417.697
Objectives[1]mission_Vehicles[3]positionZ = 56.36689
Objectives[1]mission_Vehicles[3]Heading = 245.8909
Objectives[1]mission_Vehicles[3]Name = APC
Objectives[1]mission_Vehicles[3]Model = apc
Objectives[1]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[1]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = -1
Objectives[1]mission_Vehicles[3]DirtLevel = 0
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = False
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 1
Objectives[1]mission_Pickup_Props[0]Model = p_amb_phone_01
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = 792.2046
Objectives[1]mission_Pickup_Props[0]positionY = -738.4359
Objectives[1]mission_Pickup_Props[0]positionZ = 26.96336
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -105.0173
Objectives[1]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[1]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 6
Objectives[1]ObjectiveMessages = 2
Objectives[1]ObjectiveMessages[0]positionX = 2901.946
Objectives[1]ObjectiveMessages[0]positionY = 4017.171
Objectives[1]ObjectiveMessages[0]positionZ = 50.27841
Objectives[1]ObjectiveMessages[0]Message = THIS IS ROGERS, I HAVE POSSIBLE HOSTILES PURSUING ME.... HAVE TEAMS READY. OVER.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = False
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 1120.999
Objectives[1]ObjectiveMessages[1]positionY = 6494.62
Objectives[1]ObjectiveMessages[1]positionZ = 20.0724
Objectives[1]ObjectiveMessages[1]Message = 
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = False
Objectives[1]ObjectiveMessages[1]DelayTime = 0
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[2]Text = STEVE, DELIVER THE SPECTRE WARHEAD TO S.H.I.E.L.D. [ TAP TAB BEFORE ENTERING TRUCK ]
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 0
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -748.545
Objectives[2]positionY = 5947.345
Objectives[2]positionZ = 18.56784
Objectives[2]Heading = -39.51413
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 2
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 970.2804
Objectives[2]mission_Actors[0]positionY = -117.636
Objectives[2]mission_Actors[0]positionZ = 74.3531
Objectives[2]mission_Actors[0]Heading = 350.143
Objectives[2]mission_Actors[0]String_Name = u_m_y_dancelthr_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = PistolMk2
Objectives[2]mission_Actors[0]Variation = Default
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 971.1665
Objectives[2]mission_Actors[1]positionY = -117.705
Objectives[2]mission_Actors[1]positionZ = 74.3531
Objectives[2]mission_Actors[1]Heading = 55.14302
Objectives[2]mission_Actors[1]String_Name = s_m_y_ammucity_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 600
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = KnuckleDuster
Objectives[2]mission_Actors[1]Variation = Default
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 777.294
Objectives[2]ObjectiveMessages[0]positionY = -690.7728
Objectives[2]ObjectiveMessages[0]positionZ = 27.81674
Objectives[2]ObjectiveMessages[0]Message = [ LONG PRESS TAB TO SELECT WEAPONS IF NEEDED ]
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 300
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Text = 
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -741.8768
Objectives[3]positionY = 5946.211
Objectives[3]positionZ = 17.85641
Objectives[3]Heading = 0
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = True
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 2
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 872.1613
Objectives[3]mission_Actors[0]positionY = -953.7051
Objectives[3]mission_Actors[0]positionZ = 26.28236
Objectives[3]mission_Actors[0]Heading = 239.9827
Objectives[3]mission_Actors[0]String_Name = a_m_y_gay_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Bat
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 873.141
Objectives[3]mission_Actors[1]positionY = -953.3219
Objectives[3]mission_Actors[1]positionZ = 26.28236
Objectives[3]mission_Actors[1]Heading = 169.9827
Objectives[3]mission_Actors[1]String_Name = a_m_y_methhead_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 2000
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Crowbar
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 1
Objectives[3]mission_Vehicles[0]positionX = 872.9184
Objectives[3]mission_Vehicles[0]positionY = -957.5095
Objectives[3]mission_Vehicles[0]positionZ = 26.09579
Objectives[3]mission_Vehicles[0]Heading = 194.9834
Objectives[3]mission_Vehicles[0]Name = Gang Burrito
Objectives[3]mission_Vehicles[0]Model = gburrito
Objectives[3]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = True
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 9
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 4
Objectives[3]ObjectiveMessages[0]positionX = 957.7629
Objectives[3]ObjectiveMessages[0]positionY = -144.5529
Objectives[3]ObjectiveMessages[0]positionZ = 73.49179
Objectives[3]ObjectiveMessages[0]Message = THAT EXPENSIVE CAR IS OUT OF PLACE. IM GUESSING THE ONE PULLING THE STRINGS IS WHOEVER THAT CAR BELONGS TO.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1443.902
Objectives[3]ObjectiveMessages[1]positionY = 762.0673
Objectives[3]ObjectiveMessages[1]positionZ = 76.48375
Objectives[3]ObjectiveMessages[1]Message = THAT LOOKS LIKE THE BRONZEBLOOD BIKER GANG. HOW DID THEY KNOW ID BE HERE!!??
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = False
Objectives[3]ObjectiveMessages[1]DelayTime = 0
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 22.5
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 728.126
Objectives[3]ObjectiveMessages[2]positionY = -53.90479
Objectives[3]ObjectiveMessages[2]positionZ = 57.4597
Objectives[3]ObjectiveMessages[2]Message = AFTER I TAKE HIS PIGS OUT... I SHOULD GO TO THE DINER THEY HANG OUT AT.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = False
Objectives[3]ObjectiveMessages[2]DelayTime = 22
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 150
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 791.5201
Objectives[3]ObjectiveMessages[3]positionY = -740.0441
Objectives[3]ObjectiveMessages[3]positionZ = 26.43112
Objectives[3]ObjectiveMessages[3]Message = WAIT MAN WAIT!!! STOP STOP!!! OMG!!
Objectives[3]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = White
Objectives[3]ObjectiveMessages[3]PlayFromStart = False
Objectives[3]ObjectiveMessages[3]Delay = False
Objectives[3]ObjectiveMessages[3]DelayTime = 1
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 12.5
Objectives[3]ObjectiveMessages[3]TypeSubtitle = True
Objectives[3]ObjectiveMessages[3]TypeTextMesage = False
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[4]Text = 
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 2
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 2690.409
Objectives[4]positionY = 3456.135
Objectives[4]positionZ = 54.78189
Objectives[4]Heading = 100.0169
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 10
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 15
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 792.5093
Objectives[4]mission_Actors[0]positionY = -740.923
Objectives[4]mission_Actors[0]positionZ = 27.37819
Objectives[4]mission_Actors[0]Heading = 28.2215
Objectives[4]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol50
Objectives[4]mission_Actors[0]Variation = Default
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 791.6265
Objectives[4]mission_Actors[1]positionY = -740.6611
Objectives[4]mission_Actors[1]positionZ = 27.40819
Objectives[4]mission_Actors[1]Heading = 332.2714
Objectives[4]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = DoubleActionRevolver
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 792.8122
Objectives[4]mission_Actors[2]positionY = -739.6646
Objectives[4]mission_Actors[2]positionZ = 27.41664
Objectives[4]mission_Actors[2]Heading = 135.5066
Objectives[4]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol50
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 792.1736
Objectives[4]mission_Actors[3]positionY = -738.97
Objectives[4]mission_Actors[3]positionZ = 27.45365
Objectives[4]mission_Actors[3]Heading = 150.5066
Objectives[4]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 300
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Bat
Objectives[4]mission_Actors[3]Variation = Default
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 791.1763
Objectives[4]mission_Actors[4]positionY = -739.4446
Objectives[4]mission_Actors[4]positionZ = 27.45883
Objectives[4]mission_Actors[4]Heading = 230.5066
Objectives[4]mission_Actors[4]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = SNSPistolMk2
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 788.0737
Objectives[4]mission_Actors[5]positionY = -735.4398
Objectives[4]mission_Actors[5]positionZ = 27.65991
Objectives[4]mission_Actors[5]Heading = 165.5066
Objectives[4]mission_Actors[5]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 200
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Crowbar
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 787.9777
Objectives[4]mission_Actors[6]positionY = -736.5137
Objectives[4]mission_Actors[6]positionZ = 27.62569
Objectives[4]mission_Actors[6]Heading = 30.50662
Objectives[4]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 200
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 793.5156
Objectives[4]mission_Actors[7]positionY = -735.4628
Objectives[4]mission_Actors[7]positionZ = 27.76173
Objectives[4]mission_Actors[7]Heading = 90.50662
Objectives[4]mission_Actors[7]String_Name = ig_terry
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Default
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]SpawnInVehicle = True
Objectives[4]mission_Actors[8]SeatIndex = -1
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 1488.447
Objectives[4]mission_Actors[8]positionY = 853.1982
Objectives[4]mission_Actors[8]positionZ = 76.49109
Objectives[4]mission_Actors[8]Heading = 312.899
Objectives[4]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 300
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = False
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 125
Objectives[4]mission_Actors[8]Hearing_Range = 35
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol50
Objectives[4]mission_Actors[8]Variation = Default
Objectives[4]mission_Actors[8]Task = 99
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Task_List_Count = 2
Objectives[4]mission_Actors[8]Task_Repeat = True
Objectives[4]mission_Actors[8]Task_List[0]Type = Drive
Objectives[4]mission_Actors[8]Task_List[0]PositionX = 1766.28
Objectives[4]mission_Actors[8]Task_List[0]PositionY = 2056.315
Objectives[4]mission_Actors[8]Task_List[0]PositionZ = 66.76776
Objectives[4]mission_Actors[8]Task_List[0]Speed = 75
Objectives[4]mission_Actors[8]Task_List[0]StopBeforeVehicles = True
Objectives[4]mission_Actors[8]Task_List[0]StopBeforeActors = True
Objectives[4]mission_Actors[8]Task_List[0]AvoidVehicles = True
Objectives[4]mission_Actors[8]Task_List[0]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[8]Task_List[0]AvoidActors = False
Objectives[4]mission_Actors[8]Task_List[0]AvoidObjects = True
Objectives[4]mission_Actors[8]Task_List[0]StopAtLights = True
Objectives[4]mission_Actors[8]Task_List[0]UseBlinkers = True
Objectives[4]mission_Actors[8]Task_List[0]AllowGoingWrongWay = True
Objectives[4]mission_Actors[8]Task_List[0]Reverse = False
Objectives[4]mission_Actors[8]Task_List[0]TakeShortestPath = False
Objectives[4]mission_Actors[8]Task_List[0]IgnoreRoads = False
Objectives[4]mission_Actors[8]Task_List[0]IgnoreAllPathing = False
Objectives[4]mission_Actors[8]Task_List[0]AvoidHighWays = False
Objectives[4]mission_Actors[8]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[8]Task_List[1]PositionX = 2160.593
Objectives[4]mission_Actors[8]Task_List[1]PositionY = 2729.397
Objectives[4]mission_Actors[8]Task_List[1]PositionZ = 47.25516
Objectives[4]mission_Actors[9]SpawnInVehicle = True
Objectives[4]mission_Actors[9]SeatIndex = 0
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 1488.447
Objectives[4]mission_Actors[9]positionY = 853.1982
Objectives[4]mission_Actors[9]positionZ = 76.49109
Objectives[4]mission_Actors[9]Heading = 312.899
Objectives[4]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[9]Relationship_Group = Neutral
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 400
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = False
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Unarmed
Objectives[4]mission_Actors[9]Variation = Default
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]SpawnInVehicle = True
Objectives[4]mission_Actors[10]SeatIndex = -1
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 1486.679
Objectives[4]mission_Actors[10]positionY = 845.2166
Objectives[4]mission_Actors[10]positionZ = 76.39748
Objectives[4]mission_Actors[10]Heading = 203.67
Objectives[4]mission_Actors[10]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 200
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = False
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 75
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MiniSMG
Objectives[4]mission_Actors[10]Variation = Default
Objectives[4]mission_Actors[10]Task = 99
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Task_List_Count = 2
Objectives[4]mission_Actors[10]Task_Repeat = True
Objectives[4]mission_Actors[10]Task_List[0]Type = Drive
Objectives[4]mission_Actors[10]Task_List[0]PositionX = 1776.397
Objectives[4]mission_Actors[10]Task_List[0]PositionY = 2125.688
Objectives[4]mission_Actors[10]Task_List[0]PositionZ = 64.08548
Objectives[4]mission_Actors[10]Task_List[0]Speed = 100
Objectives[4]mission_Actors[10]Task_List[0]StopBeforeVehicles = True
Objectives[4]mission_Actors[10]Task_List[0]StopBeforeActors = True
Objectives[4]mission_Actors[10]Task_List[0]AvoidVehicles = True
Objectives[4]mission_Actors[10]Task_List[0]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[10]Task_List[0]AvoidActors = False
Objectives[4]mission_Actors[10]Task_List[0]AvoidObjects = True
Objectives[4]mission_Actors[10]Task_List[0]StopAtLights = False
Objectives[4]mission_Actors[10]Task_List[0]UseBlinkers = False
Objectives[4]mission_Actors[10]Task_List[0]AllowGoingWrongWay = True
Objectives[4]mission_Actors[10]Task_List[0]Reverse = False
Objectives[4]mission_Actors[10]Task_List[0]TakeShortestPath = False
Objectives[4]mission_Actors[10]Task_List[0]IgnoreRoads = False
Objectives[4]mission_Actors[10]Task_List[0]IgnoreAllPathing = False
Objectives[4]mission_Actors[10]Task_List[0]AvoidHighWays = False
Objectives[4]mission_Actors[10]Task_List[1]Type = VehicleFollow(Player)
Objectives[4]mission_Actors[10]Task_List[1]PositionX = 2068.411
Objectives[4]mission_Actors[10]Task_List[1]PositionY = 2651.078
Objectives[4]mission_Actors[10]Task_List[1]PositionZ = 51.66405
Objectives[4]mission_Actors[10]Task_List[1]speed = 40
Objectives[4]mission_Actors[10]Task_List[1]minDistance = 5
Objectives[4]mission_Actors[11]SpawnInVehicle = True
Objectives[4]mission_Actors[11]SeatIndex = 0
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 1486.679
Objectives[4]mission_Actors[11]positionY = 845.2166
Objectives[4]mission_Actors[11]positionZ = 76.39748
Objectives[4]mission_Actors[11]Heading = 203.67
Objectives[4]mission_Actors[11]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = False
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 200
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = False
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = Unarmed
Objectives[4]mission_Actors[11]Variation = Default
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]SpawnInVehicle = True
Objectives[4]mission_Actors[12]SeatIndex = -1
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 1486.975
Objectives[4]mission_Actors[12]positionY = 847.226
Objectives[4]mission_Actors[12]positionZ = 76.40399
Objectives[4]mission_Actors[12]Heading = 256.358
Objectives[4]mission_Actors[12]String_Name = g_m_y_lost_03
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = False
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 100
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = False
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = Unarmed
Objectives[4]mission_Actors[12]Variation = Default
Objectives[4]mission_Actors[12]Task = 99
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[12]Task_List_Count = 2
Objectives[4]mission_Actors[12]Task_Repeat = True
Objectives[4]mission_Actors[12]Task_List[0]Type = Drive
Objectives[4]mission_Actors[12]Task_List[0]PositionX = 1789.238
Objectives[4]mission_Actors[12]Task_List[0]PositionY = 2232.833
Objectives[4]mission_Actors[12]Task_List[0]PositionZ = 59.95861
Objectives[4]mission_Actors[12]Task_List[0]Speed = 100
Objectives[4]mission_Actors[12]Task_List[0]StopBeforeVehicles = True
Objectives[4]mission_Actors[12]Task_List[0]StopBeforeActors = True
Objectives[4]mission_Actors[12]Task_List[0]AvoidVehicles = True
Objectives[4]mission_Actors[12]Task_List[0]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[12]Task_List[0]AvoidActors = False
Objectives[4]mission_Actors[12]Task_List[0]AvoidObjects = True
Objectives[4]mission_Actors[12]Task_List[0]StopAtLights = False
Objectives[4]mission_Actors[12]Task_List[0]UseBlinkers = False
Objectives[4]mission_Actors[12]Task_List[0]AllowGoingWrongWay = True
Objectives[4]mission_Actors[12]Task_List[0]Reverse = False
Objectives[4]mission_Actors[12]Task_List[0]TakeShortestPath = False
Objectives[4]mission_Actors[12]Task_List[0]IgnoreRoads = False
Objectives[4]mission_Actors[12]Task_List[0]IgnoreAllPathing = False
Objectives[4]mission_Actors[12]Task_List[0]AvoidHighWays = False
Objectives[4]mission_Actors[12]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[12]Task_List[1]PositionX = 2130.669
Objectives[4]mission_Actors[12]Task_List[1]PositionY = 2707.627
Objectives[4]mission_Actors[12]Task_List[1]PositionZ = 48.67498
Objectives[4]mission_Actors[13]SpawnInVehicle = True
Objectives[4]mission_Actors[13]SeatIndex = -1
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 1484.094
Objectives[4]mission_Actors[13]positionY = 839.874
Objectives[4]mission_Actors[13]positionZ = 76.37752
Objectives[4]mission_Actors[13]Heading = 205.7413
Objectives[4]mission_Actors[13]String_Name = g_m_y_lost_02
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = False
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 100
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = False
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 80
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = Pistol50
Objectives[4]mission_Actors[13]Variation = Default
Objectives[4]mission_Actors[13]Task = 99
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[13]Task_List_Count = 2
Objectives[4]mission_Actors[13]Task_Repeat = True
Objectives[4]mission_Actors[13]Task_List[0]Type = Drive
Objectives[4]mission_Actors[13]Task_List[0]PositionX = 1691.007
Objectives[4]mission_Actors[13]Task_List[0]PositionY = 1459.718
Objectives[4]mission_Actors[13]Task_List[0]PositionZ = 84.88757
Objectives[4]mission_Actors[13]Task_List[0]Speed = 100
Objectives[4]mission_Actors[13]Task_List[0]StopBeforeVehicles = True
Objectives[4]mission_Actors[13]Task_List[0]StopBeforeActors = True
Objectives[4]mission_Actors[13]Task_List[0]AvoidVehicles = True
Objectives[4]mission_Actors[13]Task_List[0]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[13]Task_List[0]AvoidActors = False
Objectives[4]mission_Actors[13]Task_List[0]AvoidObjects = True
Objectives[4]mission_Actors[13]Task_List[0]StopAtLights = False
Objectives[4]mission_Actors[13]Task_List[0]UseBlinkers = False
Objectives[4]mission_Actors[13]Task_List[0]AllowGoingWrongWay = True
Objectives[4]mission_Actors[13]Task_List[0]Reverse = False
Objectives[4]mission_Actors[13]Task_List[0]TakeShortestPath = False
Objectives[4]mission_Actors[13]Task_List[0]IgnoreRoads = False
Objectives[4]mission_Actors[13]Task_List[0]IgnoreAllPathing = False
Objectives[4]mission_Actors[13]Task_List[0]AvoidHighWays = False
Objectives[4]mission_Actors[13]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[13]Task_List[1]PositionX = 1966.031
Objectives[4]mission_Actors[13]Task_List[1]PositionY = 2555.956
Objectives[4]mission_Actors[13]Task_List[1]PositionZ = 54.06873
Objectives[4]mission_Actors[14]SpawnInVehicle = True
Objectives[4]mission_Actors[14]SeatIndex = -1
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 1485.411
Objectives[4]mission_Actors[14]positionY = 842.219
Objectives[4]mission_Actors[14]positionZ = 76.38298
Objectives[4]mission_Actors[14]Heading = 219.8296
Objectives[4]mission_Actors[14]String_Name = g_m_y_lost_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = False
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 100
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = False
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 65
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = Pistol50
Objectives[4]mission_Actors[14]Variation = Default
Objectives[4]mission_Actors[14]Task = 99
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[14]Task_List_Count = 2
Objectives[4]mission_Actors[14]Task_Repeat = True
Objectives[4]mission_Actors[14]Task_List[0]Type = Drive
Objectives[4]mission_Actors[14]Task_List[0]PositionX = 1771.089
Objectives[4]mission_Actors[14]Task_List[0]PositionY = 2089.005
Objectives[4]mission_Actors[14]Task_List[0]PositionZ = 65.45792
Objectives[4]mission_Actors[14]Task_List[0]Speed = 100
Objectives[4]mission_Actors[14]Task_List[0]StopBeforeVehicles = True
Objectives[4]mission_Actors[14]Task_List[0]StopBeforeActors = True
Objectives[4]mission_Actors[14]Task_List[0]AvoidVehicles = True
Objectives[4]mission_Actors[14]Task_List[0]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[14]Task_List[0]AvoidActors = False
Objectives[4]mission_Actors[14]Task_List[0]AvoidObjects = True
Objectives[4]mission_Actors[14]Task_List[0]StopAtLights = False
Objectives[4]mission_Actors[14]Task_List[0]UseBlinkers = False
Objectives[4]mission_Actors[14]Task_List[0]AllowGoingWrongWay = True
Objectives[4]mission_Actors[14]Task_List[0]Reverse = False
Objectives[4]mission_Actors[14]Task_List[0]TakeShortestPath = False
Objectives[4]mission_Actors[14]Task_List[0]IgnoreRoads = False
Objectives[4]mission_Actors[14]Task_List[0]IgnoreAllPathing = False
Objectives[4]mission_Actors[14]Task_List[0]AvoidHighWays = False
Objectives[4]mission_Actors[14]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[4]mission_Actors[14]Task_List[1]PositionX = 2046.514
Objectives[4]mission_Actors[14]Task_List[1]PositionY = 2636.204
Objectives[4]mission_Actors[14]Task_List[1]PositionZ = 52.46426
Objectives[4]mission_Vehicles = 11
Objectives[4]mission_Vehicles[0]positionX = 786.551
Objectives[4]mission_Vehicles[0]positionY = -740.0645
Objectives[4]mission_Vehicles[0]positionZ = 26.86383
Objectives[4]mission_Vehicles[0]Heading = 97.54691
Objectives[4]mission_Vehicles[0]Name = Hexer
Objectives[4]mission_Vehicles[0]Model = hexer
Objectives[4]mission_Vehicles[0]PrimaryColor = UtilGunMetal
Objectives[4]mission_Vehicles[0]SecondaryColor = Orange
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = 786.6035
Objectives[4]mission_Vehicles[1]positionY = -737.8988
Objectives[4]mission_Vehicles[1]positionZ = 26.88
Objectives[4]mission_Vehicles[1]Heading = 109.8919
Objectives[4]mission_Vehicles[1]Name = Innovation
Objectives[4]mission_Vehicles[1]Model = innovation
Objectives[4]mission_Vehicles[1]PrimaryColor = UtilGunMetal
Objectives[4]mission_Vehicles[1]SecondaryColor = PoliceCarBlue
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 786.5753
Objectives[4]mission_Vehicles[2]positionY = -733.6887
Objectives[4]mission_Vehicles[2]positionZ = 27.02943
Objectives[4]mission_Vehicles[2]Heading = 85.84171
Objectives[4]mission_Vehicles[2]Name = Innovation
Objectives[4]mission_Vehicles[2]Model = innovation
Objectives[4]mission_Vehicles[2]PrimaryColor = UtilGarnetRed
Objectives[4]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = 786.6292
Objectives[4]mission_Vehicles[3]positionY = -735.0682
Objectives[4]mission_Vehicles[3]positionZ = 27.04677
Objectives[4]mission_Vehicles[3]Heading = 79.67503
Objectives[4]mission_Vehicles[3]Name = Rat Bike
Objectives[4]mission_Vehicles[3]Model = ratbike
Objectives[4]mission_Vehicles[3]PrimaryColor = UtilDarkGreen
Objectives[4]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 0
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[4]positionX = 786.3652
Objectives[4]mission_Vehicles[4]positionY = -736.4639
Objectives[4]mission_Vehicles[4]positionZ = 26.97894
Objectives[4]mission_Vehicles[4]Heading = 83.0571
Objectives[4]mission_Vehicles[4]Name = Sanctus
Objectives[4]mission_Vehicles[4]Model = sanctus
Objectives[4]mission_Vehicles[4]PrimaryColor = UtilDarkGreen
Objectives[4]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[4]HasPearlescent = False
Objectives[4]mission_Vehicles[4]Livery = -1
Objectives[4]mission_Vehicles[4]DirtLevel = 0
Objectives[4]mission_Vehicles[4]LockedForPlayer = False
Objectives[4]mission_Vehicles[4]Locked = False
Objectives[4]mission_Vehicles[4]Alarm = False
Objectives[4]mission_Vehicles[4]HotWired = False
Objectives[4]mission_Vehicles[4]Invincible = False
Objectives[4]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[4]Remove_After = 0
Objectives[4]mission_Vehicles[4]Survive_Number = 0
Objectives[4]mission_Vehicles[4]Failed_Text = 
Objectives[4]mission_Vehicles[5]positionX = 786.4471
Objectives[4]mission_Vehicles[5]positionY = -732.3913
Objectives[4]mission_Vehicles[5]positionZ = 27.10675
Objectives[4]mission_Vehicles[5]Heading = 82.73533
Objectives[4]mission_Vehicles[5]Name = Sanctus
Objectives[4]mission_Vehicles[5]Model = sanctus
Objectives[4]mission_Vehicles[5]PrimaryColor = UtilBrightRed
Objectives[4]mission_Vehicles[5]SecondaryColor = UtilOffWhite
Objectives[4]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[5]HasPearlescent = False
Objectives[4]mission_Vehicles[5]Livery = -1
Objectives[4]mission_Vehicles[5]DirtLevel = 0
Objectives[4]mission_Vehicles[5]LockedForPlayer = False
Objectives[4]mission_Vehicles[5]Locked = False
Objectives[4]mission_Vehicles[5]Alarm = False
Objectives[4]mission_Vehicles[5]HotWired = False
Objectives[4]mission_Vehicles[5]Invincible = False
Objectives[4]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[5]Remove_After = 0
Objectives[4]mission_Vehicles[5]Survive_Number = 0
Objectives[4]mission_Vehicles[5]Failed_Text = 
Objectives[4]mission_Vehicles[6]positionX = 1486.975
Objectives[4]mission_Vehicles[6]positionY = 847.226
Objectives[4]mission_Vehicles[6]positionZ = 76.40399
Objectives[4]mission_Vehicles[6]Heading = 256.358
Objectives[4]mission_Vehicles[6]Name = Avarus
Objectives[4]mission_Vehicles[6]Model = avarus
Objectives[4]mission_Vehicles[6]PrimaryColor = Orange
Objectives[4]mission_Vehicles[6]SecondaryColor = PoliceCarBlue
Objectives[4]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[6]HasPearlescent = False
Objectives[4]mission_Vehicles[6]Livery = -1
Objectives[4]mission_Vehicles[6]DirtLevel = 0
Objectives[4]mission_Vehicles[6]LockedForPlayer = False
Objectives[4]mission_Vehicles[6]Locked = False
Objectives[4]mission_Vehicles[6]Alarm = False
Objectives[4]mission_Vehicles[6]HotWired = False
Objectives[4]mission_Vehicles[6]Invincible = False
Objectives[4]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[6]Remove_After = 10
Objectives[4]mission_Vehicles[6]Survive_Number = 0
Objectives[4]mission_Vehicles[6]Failed_Text = 
Objectives[4]mission_Vehicles[7]positionX = 1485.411
Objectives[4]mission_Vehicles[7]positionY = 842.219
Objectives[4]mission_Vehicles[7]positionZ = 76.38298
Objectives[4]mission_Vehicles[7]Heading = 219.8296
Objectives[4]mission_Vehicles[7]Name = Avarus
Objectives[4]mission_Vehicles[7]Model = avarus
Objectives[4]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[7]SecondaryColor = PoliceCarBlue
Objectives[4]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[7]HasPearlescent = False
Objectives[4]mission_Vehicles[7]Livery = -1
Objectives[4]mission_Vehicles[7]DirtLevel = 0
Objectives[4]mission_Vehicles[7]LockedForPlayer = False
Objectives[4]mission_Vehicles[7]Locked = False
Objectives[4]mission_Vehicles[7]Alarm = False
Objectives[4]mission_Vehicles[7]HotWired = False
Objectives[4]mission_Vehicles[7]Invincible = False
Objectives[4]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[7]Remove_After = 9
Objectives[4]mission_Vehicles[7]Survive_Number = 0
Objectives[4]mission_Vehicles[7]Failed_Text = 
Objectives[4]mission_Vehicles[8]positionX = 1484.094
Objectives[4]mission_Vehicles[8]positionY = 839.874
Objectives[4]mission_Vehicles[8]positionZ = 76.37752
Objectives[4]mission_Vehicles[8]Heading = 205.7413
Objectives[4]mission_Vehicles[8]Name = Avarus
Objectives[4]mission_Vehicles[8]Model = avarus
Objectives[4]mission_Vehicles[8]PrimaryColor = PoliceCarBlue
Objectives[4]mission_Vehicles[8]SecondaryColor = UtilRed
Objectives[4]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[8]HasPearlescent = False
Objectives[4]mission_Vehicles[8]Livery = -1
Objectives[4]mission_Vehicles[8]DirtLevel = 0
Objectives[4]mission_Vehicles[8]LockedForPlayer = False
Objectives[4]mission_Vehicles[8]Locked = False
Objectives[4]mission_Vehicles[8]Alarm = False
Objectives[4]mission_Vehicles[8]HotWired = False
Objectives[4]mission_Vehicles[8]Invincible = False
Objectives[4]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[8]Remove_After = 10
Objectives[4]mission_Vehicles[8]Survive_Number = 0
Objectives[4]mission_Vehicles[8]Failed_Text = 
Objectives[4]mission_Vehicles[9]positionX = 1486.679
Objectives[4]mission_Vehicles[9]positionY = 845.2166
Objectives[4]mission_Vehicles[9]positionZ = 76.39748
Objectives[4]mission_Vehicles[9]Heading = 203.67
Objectives[4]mission_Vehicles[9]Name = Cliffhanger
Objectives[4]mission_Vehicles[9]Model = cliffhanger
Objectives[4]mission_Vehicles[9]PrimaryColor = ModshopBlack1
Objectives[4]mission_Vehicles[9]SecondaryColor = UtilRed
Objectives[4]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[9]HasPearlescent = False
Objectives[4]mission_Vehicles[9]Livery = -1
Objectives[4]mission_Vehicles[9]DirtLevel = 0
Objectives[4]mission_Vehicles[9]LockedForPlayer = False
Objectives[4]mission_Vehicles[9]Locked = False
Objectives[4]mission_Vehicles[9]Alarm = False
Objectives[4]mission_Vehicles[9]HotWired = False
Objectives[4]mission_Vehicles[9]Invincible = False
Objectives[4]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[9]Remove_After = 9
Objectives[4]mission_Vehicles[9]Survive_Number = 0
Objectives[4]mission_Vehicles[9]Failed_Text = 
Objectives[4]mission_Vehicles[10]positionX = 1488.447
Objectives[4]mission_Vehicles[10]positionY = 853.1982
Objectives[4]mission_Vehicles[10]positionZ = 76.49109
Objectives[4]mission_Vehicles[10]Heading = 312.899
Objectives[4]mission_Vehicles[10]Name = Daemon
Objectives[4]mission_Vehicles[10]Model = daemon
Objectives[4]mission_Vehicles[10]PrimaryColor = UtilSilver
Objectives[4]mission_Vehicles[10]SecondaryColor = UtilSilver
Objectives[4]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[10]HasPearlescent = False
Objectives[4]mission_Vehicles[10]Livery = 0
Objectives[4]mission_Vehicles[10]DirtLevel = 0
Objectives[4]mission_Vehicles[10]LockedForPlayer = False
Objectives[4]mission_Vehicles[10]Locked = False
Objectives[4]mission_Vehicles[10]Alarm = False
Objectives[4]mission_Vehicles[10]HotWired = False
Objectives[4]mission_Vehicles[10]Invincible = False
Objectives[4]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[10]Remove_After = 9
Objectives[4]mission_Vehicles[10]Survive_Number = 0
Objectives[4]mission_Vehicles[10]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 4
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 776.769
Objectives[5]positionY = -735.2057
Objectives[5]positionZ = 26.73668
Objectives[5]Heading = 29.98273
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 978.1945
Objectives[5]ObjectiveMessages[0]positionY = -96.21163
Objectives[5]ObjectiveMessages[0]positionZ = 73.87317
Objectives[5]ObjectiveMessages[0]Message = HOW THE HELL YOU FOUND ME OUT, I DONT KNOW! I DONT CARE! I SOLD OUT TO DEEP POCKETS, ALL FOR SOME INFO. SO WHAT!
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]CollectPickupsAddBlips = True
Objectives[6]FaildText = 
Objectives[6]Type = Collect_Pickup
Objectives[6]positionX = 791.0202
Objectives[6]positionY = -738.8474
Objectives[6]positionZ = 26.48212
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = THE PHONE HAD ALOT OF CALLS FROM ONE SPECIFIC NUMBER. CHECKING THE LAST 2 GPS LOCATIONS I SHOULD FIND WHO MADE THE PHONE CALLS.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 5
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 831.4175
Objectives[7]positionY = -919.5034
Objectives[7]positionZ = 24.87248
Objectives[7]Heading = -415.0173
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = THESE PUNKS WILL TELL ME WHAT I NEED TO KNOW, AND HOW THEY KNEW ABOUT THE TRANSPORT.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 6
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 873.1553
Objectives[8]positionY = -947.1543
Objectives[8]positionZ = 25.28236
Objectives[8]Heading = -129.4934
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 3
Objectives[8]mission_Vehicles[0]positionX = -1724.041
Objectives[8]mission_Vehicles[0]positionY = 158.9162
Objectives[8]mission_Vehicles[0]positionZ = 64.44728
Objectives[8]mission_Vehicles[0]Heading = 320.5009
Objectives[8]mission_Vehicles[0]Name = Terrorbyte
Objectives[8]mission_Vehicles[0]Model = terbyte
Objectives[8]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[8]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = True
Objectives[8]mission_Vehicles[0]Locked = True
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[1]positionX = -1733.873
Objectives[8]mission_Vehicles[1]positionY = 165.3051
Objectives[8]mission_Vehicles[1]positionZ = 64.82857
Objectives[8]mission_Vehicles[1]Heading = 95.98422
Objectives[8]mission_Vehicles[1]Name = Cargobob
Objectives[8]mission_Vehicles[1]Model = cargobob2
Objectives[8]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[8]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[1]HasPearlescent = False
Objectives[8]mission_Vehicles[1]Livery = 0
Objectives[8]mission_Vehicles[1]DirtLevel = 0
Objectives[8]mission_Vehicles[1]LockedForPlayer = False
Objectives[8]mission_Vehicles[1]Locked = False
Objectives[8]mission_Vehicles[1]Alarm = False
Objectives[8]mission_Vehicles[1]HotWired = False
Objectives[8]mission_Vehicles[1]Invincible = False
Objectives[8]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[1]Remove_After = 0
Objectives[8]mission_Vehicles[1]Survive_Number = 0
Objectives[8]mission_Vehicles[1]Failed_Text = 
Objectives[8]mission_Vehicles[2]positionX = -1751.396
Objectives[8]mission_Vehicles[2]positionY = 166.9403
Objectives[8]mission_Vehicles[2]positionZ = 64.02848
Objectives[8]mission_Vehicles[2]Heading = 185.4863
Objectives[8]mission_Vehicles[2]Name = Caracara
Objectives[8]mission_Vehicles[2]Model = caracara
Objectives[8]mission_Vehicles[2]PrimaryColor = UtilSilver
Objectives[8]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[2]HasPearlescent = False
Objectives[8]mission_Vehicles[2]Livery = -1
Objectives[8]mission_Vehicles[2]DirtLevel = 0
Objectives[8]mission_Vehicles[2]LockedForPlayer = False
Objectives[8]mission_Vehicles[2]Locked = False
Objectives[8]mission_Vehicles[2]Alarm = False
Objectives[8]mission_Vehicles[2]HotWired = False
Objectives[8]mission_Vehicles[2]Invincible = False
Objectives[8]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[2]Remove_After = 0
Objectives[8]mission_Vehicles[2]Survive_Number = 0
Objectives[8]mission_Vehicles[2]Failed_Text = 
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 5
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 979.3684
Objectives[9]positionY = -240.1414
Objectives[9]positionZ = 67.66127
Objectives[9]Heading = -50
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 32
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 983.0895
Objectives[9]mission_Actors[0]positionY = -108.1868
Objectives[9]mission_Actors[0]positionZ = 74.3531
Objectives[9]mission_Actors[0]Heading = 293.2526
Objectives[9]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Pistol50
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 984.5663
Objectives[9]mission_Actors[1]positionY = -107.3159
Objectives[9]mission_Actors[1]positionZ = 74.3531
Objectives[9]mission_Actors[1]Heading = 130.4858
Objectives[9]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 300
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Knife
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 983.7225
Objectives[9]mission_Actors[2]positionY = -108.6374
Objectives[9]mission_Actors[2]positionZ = 74.3531
Objectives[9]mission_Actors[2]Heading = 320.4857
Objectives[9]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = Unarmed
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 989.8352
Objectives[9]mission_Actors[3]positionY = -96.67741
Objectives[9]mission_Actors[3]positionZ = 74.84506
Objectives[9]mission_Actors[3]Heading = 145.4859
Objectives[9]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 200
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = AdvancedRifle
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = 988.9088
Objectives[9]mission_Actors[4]positionY = -98.42234
Objectives[9]mission_Actors[4]positionZ = 74.84517
Objectives[9]mission_Actors[4]Heading = 130.486
Objectives[9]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 200
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = SNSPistol
Objectives[9]mission_Actors[4]Variation = Custom
Objectives[9]mission_Actors[4]Task = 1
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 1
Objectives[9]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[9]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = 988.0668
Objectives[9]mission_Actors[5]positionY = -94.70026
Objectives[9]mission_Actors[5]positionZ = 74.84544
Objectives[9]mission_Actors[5]Heading = 165.4859
Objectives[9]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 100
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = PistolMk2
Objectives[9]mission_Actors[5]Variation = Custom
Objectives[9]mission_Actors[5]Task = 0
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = 986.2956
Objectives[9]mission_Actors[6]positionY = -97.38708
Objectives[9]mission_Actors[6]positionZ = 74.84654
Objectives[9]mission_Actors[6]Heading = 160.4859
Objectives[9]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = False
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 100
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = Knife
Objectives[9]mission_Actors[6]Variation = Custom
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = 987.9138
Objectives[9]mission_Actors[7]positionY = -96.87916
Objectives[9]mission_Actors[7]positionZ = 74.84565
Objectives[9]mission_Actors[7]Heading = 151.5649
Objectives[9]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = False
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 100
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = Knife
Objectives[9]mission_Actors[7]Variation = Custom
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 2
Objectives[9]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 1
Objectives[9]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 3
Objectives[9]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = 985.4018
Objectives[9]mission_Actors[8]positionY = -96.73548
Objectives[9]mission_Actors[8]positionZ = 74.84692
Objectives[9]mission_Actors[8]Heading = 185.4859
Objectives[9]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = False
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 100
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = Pistol50
Objectives[9]mission_Actors[8]Variation = Custom
Objectives[9]mission_Actors[8]Task = 1
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_FACE_TEXTURE = 1
Objectives[9]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = 987.8651
Objectives[9]mission_Actors[9]positionY = -99.46453
Objectives[9]mission_Actors[9]positionZ = 74.84562
Objectives[9]mission_Actors[9]Heading = 90.48586
Objectives[9]mission_Actors[9]String_Name = g_m_y_lost_02
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = False
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 100
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = Pistol50
Objectives[9]mission_Actors[9]Variation = Custom
Objectives[9]mission_Actors[9]Task = 1
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[9]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 1
Objectives[9]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 1
Objectives[9]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = 986.3203
Objectives[9]mission_Actors[10]positionY = -100.6502
Objectives[9]mission_Actors[10]positionZ = 74.84568
Objectives[9]mission_Actors[10]Heading = 65.48595
Objectives[9]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = False
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 100
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = StunGun
Objectives[9]mission_Actors[10]Variation = Custom
Objectives[9]mission_Actors[10]Task = 1
Objectives[9]mission_Actors[10]Task_Guard_Range = 1
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 1
Objectives[9]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = 974.7505
Objectives[9]mission_Actors[11]positionY = -96.14886
Objectives[9]mission_Actors[11]positionZ = 74.84595
Objectives[9]mission_Actors[11]Heading = 265.4859
Objectives[9]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = False
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 100
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = StunGun
Objectives[9]mission_Actors[11]Variation = Custom
Objectives[9]mission_Actors[11]Task = 0
Objectives[9]mission_Actors[11]Task_Guard_Range = 5
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 1
Objectives[9]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 1
Objectives[9]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[12]Survive_Number = 0
Objectives[9]mission_Actors[12]Failed_Text = 
Objectives[9]mission_Actors[12]Remove_After = 0
Objectives[9]mission_Actors[12]positionX = 976.141
Objectives[9]mission_Actors[12]positionY = -97.81027
Objectives[9]mission_Actors[12]positionZ = 74.84646
Objectives[9]mission_Actors[12]Heading = 310.4859
Objectives[9]mission_Actors[12]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[12]Relationship_Group = Enemy1
Objectives[9]mission_Actors[12]AddBlip = False
Objectives[9]mission_Actors[12]ShowCone = False
Objectives[9]mission_Actors[12]Invincible = False
Objectives[9]mission_Actors[12]SetHealth = 100
Objectives[9]mission_Actors[12]DieFromHeadShot = True
Objectives[9]mission_Actors[12]CanExitVehicle = True
Objectives[9]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[12]AlwaysFight = True
Objectives[9]mission_Actors[12]Seeing_Range = 30
Objectives[9]mission_Actors[12]Hearing_Range = 30
Objectives[9]mission_Actors[12]CombatMovement = Offensive
Objectives[9]mission_Actors[12]weapon = HeavyShotgun
Objectives[9]mission_Actors[12]Variation = Custom
Objectives[9]mission_Actors[12]Task = 0
Objectives[9]mission_Actors[12]Task_Guard_Range = 5
Objectives[9]mission_Actors[12]Task_Stay_In_Range = True
Objectives[9]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[12]Task_Scenario = NONE
Objectives[9]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 1
Objectives[9]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 1
Objectives[9]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[9]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[9]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[13]Survive_Number = 0
Objectives[9]mission_Actors[13]Failed_Text = 
Objectives[9]mission_Actors[13]Remove_After = 0
Objectives[9]mission_Actors[13]positionX = 977.7756
Objectives[9]mission_Actors[13]positionY = -97.47661
Objectives[9]mission_Actors[13]positionZ = 74.84562
Objectives[9]mission_Actors[13]Heading = 310.4859
Objectives[9]mission_Actors[13]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[13]Relationship_Group = Enemy1
Objectives[9]mission_Actors[13]AddBlip = False
Objectives[9]mission_Actors[13]ShowCone = False
Objectives[9]mission_Actors[13]Invincible = False
Objectives[9]mission_Actors[13]SetHealth = 100
Objectives[9]mission_Actors[13]DieFromHeadShot = True
Objectives[9]mission_Actors[13]CanExitVehicle = True
Objectives[9]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[13]AlwaysFight = True
Objectives[9]mission_Actors[13]Seeing_Range = 30
Objectives[9]mission_Actors[13]Hearing_Range = 30
Objectives[9]mission_Actors[13]CombatMovement = Offensive
Objectives[9]mission_Actors[13]weapon = AssaultrifleMk2
Objectives[9]mission_Actors[13]Variation = Random
Objectives[9]mission_Actors[13]Task = 1
Objectives[9]mission_Actors[13]Task_Guard_Range = 5
Objectives[9]mission_Actors[13]Task_Stay_In_Range = True
Objectives[9]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[13]Task_Scenario = NONE
Objectives[9]mission_Actors[14]Survive_Number = 0
Objectives[9]mission_Actors[14]Failed_Text = 
Objectives[9]mission_Actors[14]Remove_After = 0
Objectives[9]mission_Actors[14]positionX = 974.421
Objectives[9]mission_Actors[14]positionY = -101.2899
Objectives[9]mission_Actors[14]positionZ = 74.84886
Objectives[9]mission_Actors[14]Heading = 315.4858
Objectives[9]mission_Actors[14]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[14]Relationship_Group = Enemy1
Objectives[9]mission_Actors[14]AddBlip = False
Objectives[9]mission_Actors[14]ShowCone = False
Objectives[9]mission_Actors[14]Invincible = False
Objectives[9]mission_Actors[14]SetHealth = 100
Objectives[9]mission_Actors[14]DieFromHeadShot = True
Objectives[9]mission_Actors[14]CanExitVehicle = True
Objectives[9]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[14]AlwaysFight = True
Objectives[9]mission_Actors[14]Seeing_Range = 30
Objectives[9]mission_Actors[14]Hearing_Range = 30
Objectives[9]mission_Actors[14]CombatMovement = Offensive
Objectives[9]mission_Actors[14]weapon = HeavyShotgun
Objectives[9]mission_Actors[14]Variation = Random
Objectives[9]mission_Actors[14]Task = 0
Objectives[9]mission_Actors[14]Task_Guard_Range = 5
Objectives[9]mission_Actors[14]Task_Stay_In_Range = True
Objectives[9]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[14]Task_Scenario = NONE
Objectives[9]mission_Actors[15]Survive_Number = 0
Objectives[9]mission_Actors[15]Failed_Text = 
Objectives[9]mission_Actors[15]Remove_After = 0
Objectives[9]mission_Actors[15]positionX = 976.3016
Objectives[9]mission_Actors[15]positionY = -96.25366
Objectives[9]mission_Actors[15]positionZ = 74.84543
Objectives[9]mission_Actors[15]Heading = 275.4858
Objectives[9]mission_Actors[15]String_Name = g_m_y_lost_03
Objectives[9]mission_Actors[15]Relationship_Group = Enemy1
Objectives[9]mission_Actors[15]AddBlip = False
Objectives[9]mission_Actors[15]ShowCone = False
Objectives[9]mission_Actors[15]Invincible = False
Objectives[9]mission_Actors[15]SetHealth = 300
Objectives[9]mission_Actors[15]DieFromHeadShot = True
Objectives[9]mission_Actors[15]CanExitVehicle = True
Objectives[9]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[15]AlwaysFight = True
Objectives[9]mission_Actors[15]Seeing_Range = 30
Objectives[9]mission_Actors[15]Hearing_Range = 30
Objectives[9]mission_Actors[15]CombatMovement = Offensive
Objectives[9]mission_Actors[15]weapon = Wrench
Objectives[9]mission_Actors[15]Variation = Random
Objectives[9]mission_Actors[15]Task = 0
Objectives[9]mission_Actors[15]Task_Guard_Range = 5
Objectives[9]mission_Actors[15]Task_Stay_In_Range = True
Objectives[9]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[15]Task_Scenario = NONE
Objectives[9]mission_Actors[16]Survive_Number = 0
Objectives[9]mission_Actors[16]Failed_Text = 
Objectives[9]mission_Actors[16]Remove_After = 0
Objectives[9]mission_Actors[16]positionX = 976.6273
Objectives[9]mission_Actors[16]positionY = -103.1761
Objectives[9]mission_Actors[16]positionZ = 74.84513
Objectives[9]mission_Actors[16]Heading = 335.4858
Objectives[9]mission_Actors[16]String_Name = a_m_y_busicas_01
Objectives[9]mission_Actors[16]Relationship_Group = Enemy1
Objectives[9]mission_Actors[16]AddBlip = False
Objectives[9]mission_Actors[16]ShowCone = False
Objectives[9]mission_Actors[16]Invincible = False
Objectives[9]mission_Actors[16]SetHealth = 200
Objectives[9]mission_Actors[16]DieFromHeadShot = True
Objectives[9]mission_Actors[16]CanExitVehicle = True
Objectives[9]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[16]AlwaysFight = True
Objectives[9]mission_Actors[16]Seeing_Range = 30
Objectives[9]mission_Actors[16]Hearing_Range = 30
Objectives[9]mission_Actors[16]CombatMovement = Offensive
Objectives[9]mission_Actors[16]weapon = MicroSMG
Objectives[9]mission_Actors[16]Variation = Random
Objectives[9]mission_Actors[16]Task = 1
Objectives[9]mission_Actors[16]Task_Guard_Range = 1
Objectives[9]mission_Actors[16]Task_Stay_In_Range = True
Objectives[9]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[16]Task_Scenario = NONE
Objectives[9]mission_Actors[17]Survive_Number = 0
Objectives[9]mission_Actors[17]Failed_Text = 
Objectives[9]mission_Actors[17]Remove_After = 0
Objectives[9]mission_Actors[17]positionX = 976.613
Objectives[9]mission_Actors[17]positionY = -94.97112
Objectives[9]mission_Actors[17]positionZ = 74.84506
Objectives[9]mission_Actors[17]Heading = 240.4859
Objectives[9]mission_Actors[17]String_Name = s_m_y_ammucity_01
Objectives[9]mission_Actors[17]Relationship_Group = Enemy1
Objectives[9]mission_Actors[17]AddBlip = False
Objectives[9]mission_Actors[17]ShowCone = False
Objectives[9]mission_Actors[17]Invincible = False
Objectives[9]mission_Actors[17]SetHealth = 100
Objectives[9]mission_Actors[17]DieFromHeadShot = True
Objectives[9]mission_Actors[17]CanExitVehicle = True
Objectives[9]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[17]AlwaysFight = True
Objectives[9]mission_Actors[17]Seeing_Range = 30
Objectives[9]mission_Actors[17]Hearing_Range = 30
Objectives[9]mission_Actors[17]CombatMovement = Offensive
Objectives[9]mission_Actors[17]weapon = MicroSMG
Objectives[9]mission_Actors[17]Variation = Random
Objectives[9]mission_Actors[17]Task = 0
Objectives[9]mission_Actors[17]Task_Guard_Range = 5
Objectives[9]mission_Actors[17]Task_Stay_In_Range = True
Objectives[9]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[17]Task_Scenario = NONE
Objectives[9]mission_Actors[18]Survive_Number = 0
Objectives[9]mission_Actors[18]Failed_Text = 
Objectives[9]mission_Actors[18]Remove_After = 0
Objectives[9]mission_Actors[18]positionX = 984.4112
Objectives[9]mission_Actors[18]positionY = -92.1094
Objectives[9]mission_Actors[18]positionZ = 74.85018
Objectives[9]mission_Actors[18]Heading = 240.4859
Objectives[9]mission_Actors[18]String_Name = u_m_y_babyd
Objectives[9]mission_Actors[18]Relationship_Group = Enemy1
Objectives[9]mission_Actors[18]AddBlip = False
Objectives[9]mission_Actors[18]ShowCone = False
Objectives[9]mission_Actors[18]Invincible = False
Objectives[9]mission_Actors[18]SetHealth = 2000
Objectives[9]mission_Actors[18]DieFromHeadShot = True
Objectives[9]mission_Actors[18]CanExitVehicle = True
Objectives[9]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[18]AlwaysFight = True
Objectives[9]mission_Actors[18]Seeing_Range = 30
Objectives[9]mission_Actors[18]Hearing_Range = 30
Objectives[9]mission_Actors[18]CombatMovement = Offensive
Objectives[9]mission_Actors[18]weapon = Wrench
Objectives[9]mission_Actors[18]Variation = Random
Objectives[9]mission_Actors[18]Task = 1
Objectives[9]mission_Actors[18]Task_Guard_Range = 9
Objectives[9]mission_Actors[18]Task_Stay_In_Range = True
Objectives[9]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[18]Task_Scenario = NONE
Objectives[9]mission_Actors[19]Survive_Number = 0
Objectives[9]mission_Actors[19]Failed_Text = 
Objectives[9]mission_Actors[19]Remove_After = 0
Objectives[9]mission_Actors[19]positionX = -1728.643
Objectives[9]mission_Actors[19]positionY = 151.8501
Objectives[9]mission_Actors[19]positionZ = 64.371
Objectives[9]mission_Actors[19]Heading = 145.4859
Objectives[9]mission_Actors[19]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[19]Relationship_Group = Enemy1
Objectives[9]mission_Actors[19]AddBlip = False
Objectives[9]mission_Actors[19]ShowCone = False
Objectives[9]mission_Actors[19]Invincible = False
Objectives[9]mission_Actors[19]SetHealth = 200
Objectives[9]mission_Actors[19]DieFromHeadShot = True
Objectives[9]mission_Actors[19]CanExitVehicle = True
Objectives[9]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[19]AlwaysFight = True
Objectives[9]mission_Actors[19]Seeing_Range = 50
Objectives[9]mission_Actors[19]Hearing_Range = 30
Objectives[9]mission_Actors[19]CombatMovement = Offensive
Objectives[9]mission_Actors[19]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[19]Variation = Random
Objectives[9]mission_Actors[19]Task = 0
Objectives[9]mission_Actors[19]Task_Guard_Range = 5
Objectives[9]mission_Actors[19]Task_Stay_In_Range = True
Objectives[9]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[19]Task_Scenario = NONE
Objectives[9]mission_Actors[20]Survive_Number = 0
Objectives[9]mission_Actors[20]Failed_Text = 
Objectives[9]mission_Actors[20]Remove_After = 0
Objectives[9]mission_Actors[20]positionX = -1730.481
Objectives[9]mission_Actors[20]positionY = 153.4669
Objectives[9]mission_Actors[20]positionZ = 64.371
Objectives[9]mission_Actors[20]Heading = 145.4859
Objectives[9]mission_Actors[20]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[20]Relationship_Group = Enemy1
Objectives[9]mission_Actors[20]AddBlip = False
Objectives[9]mission_Actors[20]ShowCone = False
Objectives[9]mission_Actors[20]Invincible = False
Objectives[9]mission_Actors[20]SetHealth = 100
Objectives[9]mission_Actors[20]DieFromHeadShot = True
Objectives[9]mission_Actors[20]CanExitVehicle = True
Objectives[9]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[20]AlwaysFight = True
Objectives[9]mission_Actors[20]Seeing_Range = 30
Objectives[9]mission_Actors[20]Hearing_Range = 30
Objectives[9]mission_Actors[20]CombatMovement = Offensive
Objectives[9]mission_Actors[20]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[20]Variation = Random
Objectives[9]mission_Actors[20]Task = 0
Objectives[9]mission_Actors[20]Task_Guard_Range = 5
Objectives[9]mission_Actors[20]Task_Stay_In_Range = True
Objectives[9]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[20]Task_Scenario = NONE
Objectives[9]mission_Actors[21]Survive_Number = 0
Objectives[9]mission_Actors[21]Failed_Text = 
Objectives[9]mission_Actors[21]Remove_After = 0
Objectives[9]mission_Actors[21]positionX = -1726.194
Objectives[9]mission_Actors[21]positionY = 161.4907
Objectives[9]mission_Actors[21]positionZ = 64.371
Objectives[9]mission_Actors[21]Heading = 120.4859
Objectives[9]mission_Actors[21]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[21]Relationship_Group = Enemy1
Objectives[9]mission_Actors[21]AddBlip = False
Objectives[9]mission_Actors[21]ShowCone = False
Objectives[9]mission_Actors[21]Invincible = False
Objectives[9]mission_Actors[21]SetHealth = 300
Objectives[9]mission_Actors[21]DieFromHeadShot = True
Objectives[9]mission_Actors[21]CanExitVehicle = True
Objectives[9]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[21]AlwaysFight = True
Objectives[9]mission_Actors[21]Seeing_Range = 30
Objectives[9]mission_Actors[21]Hearing_Range = 30
Objectives[9]mission_Actors[21]CombatMovement = Offensive
Objectives[9]mission_Actors[21]weapon = MG
Objectives[9]mission_Actors[21]Variation = Random
Objectives[9]mission_Actors[21]Task = 0
Objectives[9]mission_Actors[21]Task_Guard_Range = 5
Objectives[9]mission_Actors[21]Task_Stay_In_Range = True
Objectives[9]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[21]Task_Scenario = NONE
Objectives[9]mission_Actors[22]Survive_Number = 0
Objectives[9]mission_Actors[22]Failed_Text = 
Objectives[9]mission_Actors[22]Remove_After = 0
Objectives[9]mission_Actors[22]positionX = -1722.635
Objectives[9]mission_Actors[22]positionY = 151.8539
Objectives[9]mission_Actors[22]positionZ = 64.371
Objectives[9]mission_Actors[22]Heading = 185.4859
Objectives[9]mission_Actors[22]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[22]Relationship_Group = Enemy1
Objectives[9]mission_Actors[22]AddBlip = False
Objectives[9]mission_Actors[22]ShowCone = False
Objectives[9]mission_Actors[22]Invincible = False
Objectives[9]mission_Actors[22]SetHealth = 300
Objectives[9]mission_Actors[22]DieFromHeadShot = True
Objectives[9]mission_Actors[22]CanExitVehicle = True
Objectives[9]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[22]AlwaysFight = True
Objectives[9]mission_Actors[22]Seeing_Range = 30
Objectives[9]mission_Actors[22]Hearing_Range = 30
Objectives[9]mission_Actors[22]CombatMovement = Offensive
Objectives[9]mission_Actors[22]weapon = MG
Objectives[9]mission_Actors[22]Variation = Random
Objectives[9]mission_Actors[22]Task = 0
Objectives[9]mission_Actors[22]Task_Guard_Range = 5
Objectives[9]mission_Actors[22]Task_Stay_In_Range = True
Objectives[9]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[22]Task_Scenario = NONE
Objectives[9]mission_Actors[23]Survive_Number = 0
Objectives[9]mission_Actors[23]Failed_Text = 
Objectives[9]mission_Actors[23]Remove_After = 0
Objectives[9]mission_Actors[23]positionX = -1716.989
Objectives[9]mission_Actors[23]positionY = 163.273
Objectives[9]mission_Actors[23]positionZ = 64.37093
Objectives[9]mission_Actors[23]Heading = 315.4859
Objectives[9]mission_Actors[23]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[23]Relationship_Group = Enemy1
Objectives[9]mission_Actors[23]AddBlip = False
Objectives[9]mission_Actors[23]ShowCone = False
Objectives[9]mission_Actors[23]Invincible = False
Objectives[9]mission_Actors[23]SetHealth = 300
Objectives[9]mission_Actors[23]DieFromHeadShot = True
Objectives[9]mission_Actors[23]CanExitVehicle = True
Objectives[9]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[23]AlwaysFight = True
Objectives[9]mission_Actors[23]Seeing_Range = 30
Objectives[9]mission_Actors[23]Hearing_Range = 30
Objectives[9]mission_Actors[23]CombatMovement = Offensive
Objectives[9]mission_Actors[23]weapon = MG
Objectives[9]mission_Actors[23]Variation = Random
Objectives[9]mission_Actors[23]Task = 0
Objectives[9]mission_Actors[23]Task_Guard_Range = 5
Objectives[9]mission_Actors[23]Task_Stay_In_Range = True
Objectives[9]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[23]Task_Scenario = NONE
Objectives[9]mission_Actors[24]Survive_Number = 0
Objectives[9]mission_Actors[24]Failed_Text = 
Objectives[9]mission_Actors[24]Remove_After = 0
Objectives[9]mission_Actors[24]positionX = -1720.649
Objectives[9]mission_Actors[24]positionY = 167.9353
Objectives[9]mission_Actors[24]positionZ = 64.36951
Objectives[9]mission_Actors[24]Heading = 310.4859
Objectives[9]mission_Actors[24]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[24]Relationship_Group = Enemy1
Objectives[9]mission_Actors[24]AddBlip = False
Objectives[9]mission_Actors[24]ShowCone = False
Objectives[9]mission_Actors[24]Invincible = False
Objectives[9]mission_Actors[24]SetHealth = 300
Objectives[9]mission_Actors[24]DieFromHeadShot = True
Objectives[9]mission_Actors[24]CanExitVehicle = True
Objectives[9]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[24]AlwaysFight = True
Objectives[9]mission_Actors[24]Seeing_Range = 30
Objectives[9]mission_Actors[24]Hearing_Range = 30
Objectives[9]mission_Actors[24]CombatMovement = Offensive
Objectives[9]mission_Actors[24]weapon = MG
Objectives[9]mission_Actors[24]Variation = Random
Objectives[9]mission_Actors[24]Task = 0
Objectives[9]mission_Actors[24]Task_Guard_Range = 5
Objectives[9]mission_Actors[24]Task_Stay_In_Range = True
Objectives[9]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[24]Task_Scenario = NONE
Objectives[9]mission_Actors[25]Survive_Number = 0
Objectives[9]mission_Actors[25]Failed_Text = 
Objectives[9]mission_Actors[25]Remove_After = 0
Objectives[9]mission_Actors[25]positionX = -1726.624
Objectives[9]mission_Actors[25]positionY = 173.9111
Objectives[9]mission_Actors[25]positionZ = 64.371
Objectives[9]mission_Actors[25]Heading = 310.4859
Objectives[9]mission_Actors[25]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[25]Relationship_Group = Enemy1
Objectives[9]mission_Actors[25]AddBlip = False
Objectives[9]mission_Actors[25]ShowCone = False
Objectives[9]mission_Actors[25]Invincible = False
Objectives[9]mission_Actors[25]SetHealth = 300
Objectives[9]mission_Actors[25]DieFromHeadShot = True
Objectives[9]mission_Actors[25]CanExitVehicle = True
Objectives[9]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[25]AlwaysFight = True
Objectives[9]mission_Actors[25]Seeing_Range = 30
Objectives[9]mission_Actors[25]Hearing_Range = 30
Objectives[9]mission_Actors[25]CombatMovement = Offensive
Objectives[9]mission_Actors[25]weapon = BullpupShotgun
Objectives[9]mission_Actors[25]Variation = Random
Objectives[9]mission_Actors[25]Task = 0
Objectives[9]mission_Actors[25]Task_Guard_Range = 5
Objectives[9]mission_Actors[25]Task_Stay_In_Range = True
Objectives[9]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[25]Task_Scenario = NONE
Objectives[9]mission_Actors[26]Survive_Number = 0
Objectives[9]mission_Actors[26]Failed_Text = 
Objectives[9]mission_Actors[26]Remove_After = 0
Objectives[9]mission_Actors[26]positionX = -1736.335
Objectives[9]mission_Actors[26]positionY = 170.2858
Objectives[9]mission_Actors[26]positionZ = 64.371
Objectives[9]mission_Actors[26]Heading = 30.48588
Objectives[9]mission_Actors[26]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[26]Relationship_Group = Enemy1
Objectives[9]mission_Actors[26]AddBlip = False
Objectives[9]mission_Actors[26]ShowCone = False
Objectives[9]mission_Actors[26]Invincible = False
Objectives[9]mission_Actors[26]SetHealth = 300
Objectives[9]mission_Actors[26]DieFromHeadShot = True
Objectives[9]mission_Actors[26]CanExitVehicle = True
Objectives[9]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[26]AlwaysFight = True
Objectives[9]mission_Actors[26]Seeing_Range = 30
Objectives[9]mission_Actors[26]Hearing_Range = 30
Objectives[9]mission_Actors[26]CombatMovement = Offensive
Objectives[9]mission_Actors[26]weapon = AssaultSMG
Objectives[9]mission_Actors[26]Variation = Random
Objectives[9]mission_Actors[26]Task = 0
Objectives[9]mission_Actors[26]Task_Guard_Range = 5
Objectives[9]mission_Actors[26]Task_Stay_In_Range = True
Objectives[9]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[26]Task_Scenario = NONE
Objectives[9]mission_Actors[27]Survive_Number = 0
Objectives[9]mission_Actors[27]Failed_Text = 
Objectives[9]mission_Actors[27]Remove_After = 0
Objectives[9]mission_Actors[27]positionX = -1742.656
Objectives[9]mission_Actors[27]positionY = 163.3495
Objectives[9]mission_Actors[27]positionZ = 64.371
Objectives[9]mission_Actors[27]Heading = 70.48587
Objectives[9]mission_Actors[27]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[27]Relationship_Group = Enemy1
Objectives[9]mission_Actors[27]AddBlip = False
Objectives[9]mission_Actors[27]ShowCone = False
Objectives[9]mission_Actors[27]Invincible = False
Objectives[9]mission_Actors[27]SetHealth = 300
Objectives[9]mission_Actors[27]DieFromHeadShot = True
Objectives[9]mission_Actors[27]CanExitVehicle = True
Objectives[9]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[27]AlwaysFight = True
Objectives[9]mission_Actors[27]Seeing_Range = 30
Objectives[9]mission_Actors[27]Hearing_Range = 30
Objectives[9]mission_Actors[27]CombatMovement = Offensive
Objectives[9]mission_Actors[27]weapon = CarbineRifleMk2
Objectives[9]mission_Actors[27]Variation = Random
Objectives[9]mission_Actors[27]Task = 0
Objectives[9]mission_Actors[27]Task_Guard_Range = 5
Objectives[9]mission_Actors[27]Task_Stay_In_Range = True
Objectives[9]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[27]Task_Scenario = NONE
Objectives[9]mission_Actors[28]Survive_Number = 0
Objectives[9]mission_Actors[28]Failed_Text = 
Objectives[9]mission_Actors[28]Remove_After = 0
Objectives[9]mission_Actors[28]positionX = -1737.047
Objectives[9]mission_Actors[28]positionY = 156.4693
Objectives[9]mission_Actors[28]positionZ = 64.371
Objectives[9]mission_Actors[28]Heading = 135.4859
Objectives[9]mission_Actors[28]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[28]Relationship_Group = Enemy1
Objectives[9]mission_Actors[28]AddBlip = False
Objectives[9]mission_Actors[28]ShowCone = False
Objectives[9]mission_Actors[28]Invincible = False
Objectives[9]mission_Actors[28]SetHealth = 300
Objectives[9]mission_Actors[28]DieFromHeadShot = True
Objectives[9]mission_Actors[28]CanExitVehicle = True
Objectives[9]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[28]AlwaysFight = True
Objectives[9]mission_Actors[28]Seeing_Range = 30
Objectives[9]mission_Actors[28]Hearing_Range = 30
Objectives[9]mission_Actors[28]CombatMovement = Offensive
Objectives[9]mission_Actors[28]weapon = HeavySniperMk2
Objectives[9]mission_Actors[28]Variation = Random
Objectives[9]mission_Actors[28]Task = 0
Objectives[9]mission_Actors[28]Task_Guard_Range = 5
Objectives[9]mission_Actors[28]Task_Stay_In_Range = True
Objectives[9]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[28]Task_Scenario = NONE
Objectives[9]mission_Actors[29]SpawnInVehicle = True
Objectives[9]mission_Actors[29]SeatIndex = 3
Objectives[9]mission_Actors[29]Survive_Number = 0
Objectives[9]mission_Actors[29]Failed_Text = 
Objectives[9]mission_Actors[29]Remove_After = 0
Objectives[9]mission_Actors[29]positionX = -1751.396
Objectives[9]mission_Actors[29]positionY = 166.9403
Objectives[9]mission_Actors[29]positionZ = 64.02848
Objectives[9]mission_Actors[29]Heading = 185.4863
Objectives[9]mission_Actors[29]String_Name = s_m_m_armoured_01
Objectives[9]mission_Actors[29]Relationship_Group = Enemy1
Objectives[9]mission_Actors[29]AddBlip = False
Objectives[9]mission_Actors[29]ShowCone = False
Objectives[9]mission_Actors[29]Invincible = False
Objectives[9]mission_Actors[29]SetHealth = 400
Objectives[9]mission_Actors[29]DieFromHeadShot = True
Objectives[9]mission_Actors[29]CanExitVehicle = False
Objectives[9]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[29]AlwaysFight = True
Objectives[9]mission_Actors[29]Seeing_Range = 30
Objectives[9]mission_Actors[29]Hearing_Range = 30
Objectives[9]mission_Actors[29]CombatMovement = Offensive
Objectives[9]mission_Actors[29]weapon = 0
Objectives[9]mission_Actors[29]Variation = Random
Objectives[9]mission_Actors[29]Task = 0
Objectives[9]mission_Actors[29]Task_Guard_Range = 5
Objectives[9]mission_Actors[29]Task_Stay_In_Range = True
Objectives[9]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[29]Task_Scenario = NONE
Objectives[9]mission_Actors[30]Survive_Number = 0
Objectives[9]mission_Actors[30]Failed_Text = 
Objectives[9]mission_Actors[30]Remove_After = 0
Objectives[9]mission_Actors[30]positionX = -1739.218
Objectives[9]mission_Actors[30]positionY = 146.3539
Objectives[9]mission_Actors[30]positionZ = 64.371
Objectives[9]mission_Actors[30]Heading = 220.4859
Objectives[9]mission_Actors[30]String_Name = u_m_y_juggernaut_01
Objectives[9]mission_Actors[30]Relationship_Group = Enemy1
Objectives[9]mission_Actors[30]AddBlip = False
Objectives[9]mission_Actors[30]ShowCone = False
Objectives[9]mission_Actors[30]Invincible = False
Objectives[9]mission_Actors[30]SetHealth = 2000
Objectives[9]mission_Actors[30]DieFromHeadShot = True
Objectives[9]mission_Actors[30]CanExitVehicle = True
Objectives[9]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[30]AlwaysFight = True
Objectives[9]mission_Actors[30]Seeing_Range = 55
Objectives[9]mission_Actors[30]Hearing_Range = 50
Objectives[9]mission_Actors[30]CombatMovement = Offensive
Objectives[9]mission_Actors[30]weapon = AssaultShotgun
Objectives[9]mission_Actors[30]Variation = Random
Objectives[9]mission_Actors[30]Task = 0
Objectives[9]mission_Actors[30]Task_Guard_Range = 5
Objectives[9]mission_Actors[30]Task_Stay_In_Range = True
Objectives[9]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[30]Task_Scenario = NONE
Objectives[9]mission_Actors[31]Survive_Number = 0
Objectives[9]mission_Actors[31]Failed_Text = 
Objectives[9]mission_Actors[31]Remove_After = 0
Objectives[9]mission_Actors[31]positionX = -1730.458
Objectives[9]mission_Actors[31]positionY = 171.9473
Objectives[9]mission_Actors[31]positionZ = 64.371
Objectives[9]mission_Actors[31]Heading = 10.48588
Objectives[9]mission_Actors[31]String_Name = u_m_y_juggernaut_01
Objectives[9]mission_Actors[31]Relationship_Group = Enemy1
Objectives[9]mission_Actors[31]AddBlip = False
Objectives[9]mission_Actors[31]ShowCone = False
Objectives[9]mission_Actors[31]Invincible = False
Objectives[9]mission_Actors[31]SetHealth = 3000
Objectives[9]mission_Actors[31]DieFromHeadShot = True
Objectives[9]mission_Actors[31]CanExitVehicle = True
Objectives[9]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[31]AlwaysFight = True
Objectives[9]mission_Actors[31]Seeing_Range = 30
Objectives[9]mission_Actors[31]Hearing_Range = 30
Objectives[9]mission_Actors[31]CombatMovement = Offensive
Objectives[9]mission_Actors[31]weapon = AssaultrifleMk2
Objectives[9]mission_Actors[31]Variation = Random
Objectives[9]mission_Actors[31]Task = 0
Objectives[9]mission_Actors[31]Task_Guard_Range = 5
Objectives[9]mission_Actors[31]Task_Stay_In_Range = True
Objectives[9]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[31]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 11
Objectives[9]mission_Vehicles[0]positionX = 980.3936
Objectives[9]mission_Vehicles[0]positionY = -110.4226
Objectives[9]mission_Vehicles[0]positionZ = 73.80865
Objectives[9]mission_Vehicles[0]Heading = 237.751
Objectives[9]mission_Vehicles[0]Name = Avarus
Objectives[9]mission_Vehicles[0]Model = avarus
Objectives[9]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[9]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = -1
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 15
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = 978.5678
Objectives[9]mission_Vehicles[1]positionY = -111.8547
Objectives[9]mission_Vehicles[1]positionZ = 73.83733
Objectives[9]mission_Vehicles[1]Heading = 221.7319
Objectives[9]mission_Vehicles[1]Name = Bagger
Objectives[9]mission_Vehicles[1]Model = bagger
Objectives[9]mission_Vehicles[1]PrimaryColor = Orange
Objectives[9]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 0
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = False
Objectives[9]mission_Vehicles[1]Locked = False
Objectives[9]mission_Vehicles[1]Alarm = False
Objectives[9]mission_Vehicles[1]HotWired = False
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 0
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = 975.9771
Objectives[9]mission_Vehicles[2]positionY = -114.5314
Objectives[9]mission_Vehicles[2]positionZ = 73.74348
Objectives[9]mission_Vehicles[2]Heading = 215.8482
Objectives[9]mission_Vehicles[2]Name = Chimera
Objectives[9]mission_Vehicles[2]Model = chimera
Objectives[9]mission_Vehicles[2]PrimaryColor = UtilRed
Objectives[9]mission_Vehicles[2]SecondaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = -1
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = False
Objectives[9]mission_Vehicles[2]Locked = False
Objectives[9]mission_Vehicles[2]Alarm = False
Objectives[9]mission_Vehicles[2]HotWired = False
Objectives[9]mission_Vehicles[2]Invincible = False
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = 989.3758
Objectives[9]mission_Vehicles[3]positionY = -110.2152
Objectives[9]mission_Vehicles[3]positionZ = 73.55559
Objectives[9]mission_Vehicles[3]Heading = 41.68071
Objectives[9]mission_Vehicles[3]Name = Cliffhanger
Objectives[9]mission_Vehicles[3]Model = cliffhanger
Objectives[9]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[9]mission_Vehicles[3]SecondaryColor = MetallicBistonBrown
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = -1
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = False
Objectives[9]mission_Vehicles[3]Locked = False
Objectives[9]mission_Vehicles[3]Alarm = False
Objectives[9]mission_Vehicles[3]HotWired = False
Objectives[9]mission_Vehicles[3]Invincible = False
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]mission_Vehicles[4]positionX = 988.4902
Objectives[9]mission_Vehicles[4]positionY = -111.4015
Objectives[9]mission_Vehicles[4]positionZ = 73.4989
Objectives[9]mission_Vehicles[4]Heading = 41.8051
Objectives[9]mission_Vehicles[4]Name = Daemon
Objectives[9]mission_Vehicles[4]Model = daemon
Objectives[9]mission_Vehicles[4]PrimaryColor = Orange
Objectives[9]mission_Vehicles[4]SecondaryColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[4]HasPearlescent = False
Objectives[9]mission_Vehicles[4]Livery = 0
Objectives[9]mission_Vehicles[4]DirtLevel = 0
Objectives[9]mission_Vehicles[4]LockedForPlayer = False
Objectives[9]mission_Vehicles[4]Locked = False
Objectives[9]mission_Vehicles[4]Alarm = False
Objectives[9]mission_Vehicles[4]HotWired = False
Objectives[9]mission_Vehicles[4]Invincible = False
Objectives[9]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[4]Remove_After = 0
Objectives[9]mission_Vehicles[4]Survive_Number = 0
Objectives[9]mission_Vehicles[4]Failed_Text = 
Objectives[9]mission_Vehicles[5]positionX = 987.7983
Objectives[9]mission_Vehicles[5]positionY = -112.5325
Objectives[9]mission_Vehicles[5]positionZ = 73.43629
Objectives[9]mission_Vehicles[5]Heading = 44.67231
Objectives[9]mission_Vehicles[5]Name = Daemon
Objectives[9]mission_Vehicles[5]Model = daemon2
Objectives[9]mission_Vehicles[5]PrimaryColor = Orange
Objectives[9]mission_Vehicles[5]SecondaryColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[5]HasPearlescent = False
Objectives[9]mission_Vehicles[5]Livery = -1
Objectives[9]mission_Vehicles[5]DirtLevel = 0
Objectives[9]mission_Vehicles[5]LockedForPlayer = False
Objectives[9]mission_Vehicles[5]Locked = False
Objectives[9]mission_Vehicles[5]Alarm = False
Objectives[9]mission_Vehicles[5]HotWired = False
Objectives[9]mission_Vehicles[5]Invincible = False
Objectives[9]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[5]Remove_After = 0
Objectives[9]mission_Vehicles[5]Survive_Number = 0
Objectives[9]mission_Vehicles[5]Failed_Text = 
Objectives[9]mission_Vehicles[6]positionX = 981.0208
Objectives[9]mission_Vehicles[6]positionY = -119.6704
Objectives[9]mission_Vehicles[6]positionZ = 73.39725
Objectives[9]mission_Vehicles[6]Heading = 340.4417
Objectives[9]mission_Vehicles[6]Name = Gargoyle
Objectives[9]mission_Vehicles[6]Model = gargoyle
Objectives[9]mission_Vehicles[6]PrimaryColor = UtilSilver
Objectives[9]mission_Vehicles[6]SecondaryColor = MetallicBlazeRed
Objectives[9]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[6]HasPearlescent = False
Objectives[9]mission_Vehicles[6]Livery = -1
Objectives[9]mission_Vehicles[6]DirtLevel = 0
Objectives[9]mission_Vehicles[6]LockedForPlayer = False
Objectives[9]mission_Vehicles[6]Locked = False
Objectives[9]mission_Vehicles[6]Alarm = False
Objectives[9]mission_Vehicles[6]HotWired = False
Objectives[9]mission_Vehicles[6]Invincible = False
Objectives[9]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[6]Remove_After = 0
Objectives[9]mission_Vehicles[6]Survive_Number = 0
Objectives[9]mission_Vehicles[6]Failed_Text = 
Objectives[9]mission_Vehicles[7]positionX = 977.0995
Objectives[9]mission_Vehicles[7]positionY = -112.7217
Objectives[9]mission_Vehicles[7]positionZ = 73.8292
Objectives[9]mission_Vehicles[7]Heading = 225.9348
Objectives[9]mission_Vehicles[7]Name = Gargoyle
Objectives[9]mission_Vehicles[7]Model = gargoyle
Objectives[9]mission_Vehicles[7]PrimaryColor = UtilMidnightBlue
Objectives[9]mission_Vehicles[7]SecondaryColor = MetallicBlackPurple
Objectives[9]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[7]HasPearlescent = False
Objectives[9]mission_Vehicles[7]Livery = -1
Objectives[9]mission_Vehicles[7]DirtLevel = 0
Objectives[9]mission_Vehicles[7]LockedForPlayer = False
Objectives[9]mission_Vehicles[7]Locked = False
Objectives[9]mission_Vehicles[7]Alarm = False
Objectives[9]mission_Vehicles[7]HotWired = False
Objectives[9]mission_Vehicles[7]Invincible = False
Objectives[9]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[7]Remove_After = 0
Objectives[9]mission_Vehicles[7]Survive_Number = 0
Objectives[9]mission_Vehicles[7]Failed_Text = 
Objectives[9]mission_Vehicles[8]positionX = 965.9534
Objectives[9]mission_Vehicles[8]positionY = -117.1568
Objectives[9]mission_Vehicles[8]positionZ = 73.8265
Objectives[9]mission_Vehicles[8]Heading = 230.2183
Objectives[9]mission_Vehicles[8]Name = Hexer
Objectives[9]mission_Vehicles[8]Model = hexer
Objectives[9]mission_Vehicles[8]PrimaryColor = UtilMidnightBlue
Objectives[9]mission_Vehicles[8]SecondaryColor = MetallicBlackPurple
Objectives[9]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[8]HasPearlescent = False
Objectives[9]mission_Vehicles[8]Livery = 0
Objectives[9]mission_Vehicles[8]DirtLevel = 0
Objectives[9]mission_Vehicles[8]LockedForPlayer = False
Objectives[9]mission_Vehicles[8]Locked = False
Objectives[9]mission_Vehicles[8]Alarm = False
Objectives[9]mission_Vehicles[8]HotWired = False
Objectives[9]mission_Vehicles[8]Invincible = False
Objectives[9]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[8]Remove_After = 0
Objectives[9]mission_Vehicles[8]Survive_Number = 0
Objectives[9]mission_Vehicles[8]Failed_Text = 
Objectives[9]mission_Vehicles[9]positionX = 971.3108
Objectives[9]mission_Vehicles[9]positionY = -114.8324
Objectives[9]mission_Vehicles[9]positionZ = 74.17194
Objectives[9]mission_Vehicles[9]Heading = 229.9841
Objectives[9]mission_Vehicles[9]Name = Gang Burrito
Objectives[9]mission_Vehicles[9]Model = gburrito
Objectives[9]mission_Vehicles[9]PrimaryColor = UtilMidnightBlue
Objectives[9]mission_Vehicles[9]SecondaryColor = MetallicBlackPurple
Objectives[9]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[9]HasPearlescent = False
Objectives[9]mission_Vehicles[9]Livery = 0
Objectives[9]mission_Vehicles[9]DirtLevel = 0
Objectives[9]mission_Vehicles[9]LockedForPlayer = False
Objectives[9]mission_Vehicles[9]Locked = False
Objectives[9]mission_Vehicles[9]Alarm = False
Objectives[9]mission_Vehicles[9]HotWired = False
Objectives[9]mission_Vehicles[9]Invincible = False
Objectives[9]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[9]Remove_After = 0
Objectives[9]mission_Vehicles[9]Survive_Number = 0
Objectives[9]mission_Vehicles[9]Failed_Text = 
Objectives[9]mission_Vehicles[10]positionX = 985.4524
Objectives[9]mission_Vehicles[10]positionY = -109.7836
Objectives[9]mission_Vehicles[10]positionZ = 73.50517
Objectives[9]mission_Vehicles[10]Heading = 316.6717
Objectives[9]mission_Vehicles[10]Name = Specter Custom
Objectives[9]mission_Vehicles[10]Model = specter2
Objectives[9]mission_Vehicles[10]PrimaryColor = UtilOffWhite
Objectives[9]mission_Vehicles[10]SecondaryColor = MetallicBlack
Objectives[9]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[10]HasPearlescent = False
Objectives[9]mission_Vehicles[10]Livery = -1
Objectives[9]mission_Vehicles[10]DirtLevel = 0
Objectives[9]mission_Vehicles[10]LockedForPlayer = False
Objectives[9]mission_Vehicles[10]Locked = False
Objectives[9]mission_Vehicles[10]Alarm = False
Objectives[9]mission_Vehicles[10]HotWired = False
Objectives[9]mission_Vehicles[10]Invincible = False
Objectives[9]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[10]Remove_After = 0
Objectives[9]mission_Vehicles[10]Survive_Number = 0
Objectives[9]mission_Vehicles[10]Failed_Text = 
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = [ ENTER CLUB HOUSE ]
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 0
Objectives[10]ColorR = 128
Objectives[10]ColorG = 0
Objectives[10]ColorB = 128
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 981.2061
Objectives[10]positionY = -112.4831
Objectives[10]positionZ = 73.22485
Objectives[10]Heading = -225
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 3
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = 979.9893
Objectives[11]positionY = -114.2087
Objectives[11]positionZ = 73.21733
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = AH3B_HELI_CS
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 965.5374
Objectives[11]ObjectiveMessages[0]positionY = -133.0921
Objectives[11]ObjectiveMessages[0]positionZ = 73.3531
Objectives[11]ObjectiveMessages[0]Message = I AM THE BATMAN. I AM THE NIGHT!
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 1
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Text = FIND THE MOLE. NOONE WILL GET IN MY WAY.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 10
Objectives[12]ColorR = 255
Objectives[12]ColorG = 0
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 982.624
Objectives[12]positionY = -94.57816
Objectives[12]positionZ = 73.84758
Objectives[12]Heading = 230.6748
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = STEVE! GREEN LANTERN JUST SHOT DOWN THE PLANE! THE JL ARE MOVING THE WARHEAD! GIVE US A MINUTE TO RECALIBRATE AND FIND IT!
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 11
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 976.3932
Objectives[13]positionY = -103.6543
Objectives[13]positionZ = 73.84513
Objectives[13]Heading = -600.0173
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 983.574
Objectives[13]mission_Actors[0]positionY = -113.2215
Objectives[13]mission_Actors[0]positionZ = 74.03364
Objectives[13]mission_Actors[0]Heading = 99.99992
Objectives[13]mission_Actors[0]String_Name = Daredevil
Objectives[13]mission_Actors[0]Relationship_Group = Companion
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 3000
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 65
Objectives[13]mission_Actors[0]Hearing_Range = 75
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Vehicles = 1
Objectives[13]mission_Vehicles[0]positionX = -1418.389
Objectives[13]mission_Vehicles[0]positionY = -645.5897
Objectives[13]mission_Vehicles[0]positionZ = 28.77811
Objectives[13]mission_Vehicles[0]Heading = 119.9771
Objectives[13]mission_Vehicles[0]Name = Pounder Custom
Objectives[13]mission_Vehicles[0]Model = pounder2
Objectives[13]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[13]mission_Vehicles[0]SecondaryColor = Salmonpink
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = -1
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = True
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 12
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 980.9044
Objectives[14]positionY = -114.7537
Objectives[14]positionZ = 73.08849
Objectives[14]Heading = -560.0173
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 983.4935
Objectives[14]ObjectiveMessages[0]positionY = -106.7524
Objectives[14]ObjectiveMessages[0]positionZ = 73.3531
Objectives[14]ObjectiveMessages[0]Message = DAREDEVIL: HEY CAP. HEARD YOU WERE BUSTING HEADS.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = [ USE YOUR BATMAN MOD - SPAWN ENEMY - BATMAN V ]
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 0
Objectives[15]ColorR = 255
Objectives[15]ColorG = 0
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 971.4495
Objectives[15]positionY = -125.0149
Objectives[15]positionZ = 73.33083
Objectives[15]Heading = -560.0173
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 4
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -1409.602
Objectives[15]mission_Actors[0]positionY = -642.6851
Objectives[15]mission_Actors[0]positionZ = 28.67338
Objectives[15]mission_Actors[0]Heading = 269.9828
Objectives[15]mission_Actors[0]String_Name = s_m_m_armoured_02
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -1410.692
Objectives[15]mission_Actors[1]positionY = -639.6385
Objectives[15]mission_Actors[1]positionZ = 28.67338
Objectives[15]mission_Actors[1]Heading = 269.9828
Objectives[15]mission_Actors[1]String_Name = s_m_m_armoured_02
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 300
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = False
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = SNSPistolMk2
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -1418.515
Objectives[15]mission_Actors[2]positionY = -649.1144
Objectives[15]mission_Actors[2]positionZ = 28.67338
Objectives[15]mission_Actors[2]Heading = 284.9827
Objectives[15]mission_Actors[2]String_Name = s_m_m_armoured_02
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 300
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = False
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = MG
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -1425.304
Objectives[15]mission_Actors[3]positionY = -662.3896
Objectives[15]mission_Actors[3]positionZ = 28.67338
Objectives[15]mission_Actors[3]Heading = 319.9827
Objectives[15]mission_Actors[3]String_Name = DS
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 4000
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = Railgun
Objectives[15]mission_Actors[3]Variation = Default
Objectives[15]mission_Actors[3]Task = 1
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 1
Objectives[15]mission_Pickup_Props[0]Model = prop_ld_bomb
Objectives[15]mission_Pickup_Props[0]Value = 99999
Objectives[15]mission_Pickup_Props[0]positionX = -1410.482
Objectives[15]mission_Pickup_Props[0]positionY = -641.2288
Objectives[15]mission_Pickup_Props[0]positionZ = 28.17338
Objectives[15]mission_Pickup_Props[0]rotationX = 0
Objectives[15]mission_Pickup_Props[0]rotationY = 0
Objectives[15]mission_Pickup_Props[0]rotationZ = 99.98267
Objectives[15]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[15]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 19
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = 971.1771
Objectives[16]positionY = -125.5782
Objectives[16]positionZ = 73.33617
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = FBI4_PETROL
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = STEVE WE HAVE A POSSIBLE LOCATION. IT HAS THE RADIATION SIGNATURE! BATMAN MIGHT BE TRYING TO DISTRACT YOU FROM GETTING THE WARHEAD!
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -1395.569
Objectives[17]positionY = -646.3202
Objectives[17]positionZ = 27.67338
Objectives[17]Timeout_Min = 2
Objectives[17]Timeout_Sec = 7
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 16
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -1399.522
Objectives[18]positionY = -642.9472
Objectives[18]positionZ = 27.67338
Objectives[18]Heading = 270
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = HERE IS A DATA CHIP, IT WAS USED ON THE DEVICE. IT WAS JUST HERE!
Objectives[19]CollectPickupsAddBlips = True
Objectives[19]FaildText = 
Objectives[19]Type = Collect_Pickup
Objectives[19]positionX = -1410.152
Objectives[19]positionY = -640.7196
Objectives[19]positionZ = 27.67338
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = WE HAVE A SAT. VISUAL! THEY ARE TRANSPORTING THE WARHEAD!! THEY HAVE A CHOPPER PICK UP! WE NEED THAT BACK!
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 17
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -1688.302
Objectives[20]positionY = 15.84591
Objectives[20]positionZ = 63.83218
Objectives[20]Heading = -339.5141
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = [ USE SUPERMANV2 MOD - SPAWN ALLY - WOLVERINE V ]
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 18
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -1692.625
Objectives[21]positionY = 57.3223
Objectives[21]positionZ = 63.56382
Objectives[21]Heading = -339.5141
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = IT APPEARS TO BE STARLABS TROOPS. THEY HAVE A SMALL ARMY. BUT THAT WONT BE ENOUGH TO STOP US!
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 19
Objectives[22]ColorR = 255
Objectives[22]ColorG = 0
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -1726.537
Objectives[22]positionY = 164.7751
Objectives[22]positionZ = 63.37101
Objectives[22]Heading = -234.5141
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 3
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 0
Objectives[22]mission_Actors[0]positionX = -3109.261
Objectives[22]mission_Actors[0]positionY = 1292.379
Objectives[22]mission_Actors[0]positionZ = 20.25136
Objectives[22]mission_Actors[0]Heading = 330
Objectives[22]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[22]mission_Actors[0]Relationship_Group = Neutral
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = False
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = True
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 30
Objectives[22]mission_Actors[0]Hearing_Range = 30
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = Pistol50
Objectives[22]mission_Actors[0]Variation = Default
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 0
Objectives[22]mission_Actors[1]positionX = -3109.128
Objectives[22]mission_Actors[1]positionY = 1284.668
Objectives[22]mission_Actors[1]positionZ = 20.22864
Objectives[22]mission_Actors[1]Heading = 330
Objectives[22]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[22]mission_Actors[1]Relationship_Group = Neutral
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = False
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = True
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 30
Objectives[22]mission_Actors[1]Hearing_Range = 30
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = Pistol50
Objectives[22]mission_Actors[1]Variation = Custom
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[22]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[22]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[22]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[22]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[22]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[22]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[22]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[22]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 0
Objectives[22]mission_Actors[2]positionX = -3113.391
Objectives[22]mission_Actors[2]positionY = 1290.792
Objectives[22]mission_Actors[2]positionZ = 20.43293
Objectives[22]mission_Actors[2]Heading = 330
Objectives[22]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[22]mission_Actors[2]Relationship_Group = Neutral
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = False
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = True
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = Pistol50
Objectives[22]mission_Actors[2]Variation = Custom
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[22]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[22]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[22]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[22]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[22]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[22]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[22]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[22]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[22]mission_Vehicles = 2
Objectives[22]mission_Vehicles[0]positionX = -3111.145
Objectives[22]mission_Vehicles[0]positionY = 1292.697
Objectives[22]mission_Vehicles[0]positionZ = 20.27021
Objectives[22]mission_Vehicles[0]Heading = 185.0911
Objectives[22]mission_Vehicles[0]Name = Baller LE
Objectives[22]mission_Vehicles[0]Model = baller3
Objectives[22]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[22]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[1]positionX = -3110.611
Objectives[22]mission_Vehicles[1]positionY = 1284.882
Objectives[22]mission_Vehicles[1]positionZ = 20.19453
Objectives[22]mission_Vehicles[1]Heading = 180.0533
Objectives[22]mission_Vehicles[1]Name = Baller LE
Objectives[22]mission_Vehicles[1]Model = baller3
Objectives[22]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[22]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 0
Objectives[22]mission_Vehicles[1]LockedForPlayer = False
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = False
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 0
Objectives[22]mission_Vehicles[1]Survive_Number = 0
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = [ USE IRONMAN V3 MOD - SPAWN ENEMY - METALLO V  ]
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 20
Objectives[23]ColorR = 128
Objectives[23]ColorG = 0
Objectives[23]ColorB = 128
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -1735.189
Objectives[23]positionY = 158.0883
Objectives[23]positionZ = 63.37101
Objectives[23]Heading = 65
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = I NEED AN EXTRACT POINT! NOW!
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -1943.965
Objectives[24]positionY = 268.963
Objectives[24]positionZ = 84.73741
Objectives[24]Timeout_Min = 2
Objectives[24]Timeout_Sec = 4
Objectives[24]mission_ActorsCount = 1
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = -1928.416
Objectives[24]mission_Actors[0]positionY = 200.0347
Objectives[24]mission_Actors[0]positionZ = 84.59011
Objectives[24]mission_Actors[0]Heading = 245
Objectives[24]mission_Actors[0]String_Name = DS
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 4000
Objectives[24]mission_Actors[0]DieFromHeadShot = False
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 90
Objectives[24]mission_Actors[0]Hearing_Range = 70
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Railgun
Objectives[24]mission_Actors[0]Variation = Default
Objectives[24]mission_Actors[0]Task = 99
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]Task_List_Count = 2
Objectives[24]mission_Actors[0]Task_Repeat = False
Objectives[24]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[0]DestinationX = -1850.547
Objectives[24]mission_Actors[0]Task_List[0]DestinationY = 154.5479
Objectives[24]mission_Actors[0]Task_List[0]DestinationZ = 79.48926
Objectives[24]mission_Actors[0]Task_List[0]Rotation = -115
Objectives[24]mission_Actors[0]Task_List[0]Speed = 2
Objectives[24]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[24]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[24]mission_Actors[0]Task_List[1]DestinationX = -1851.464
Objectives[24]mission_Actors[0]Task_List[1]DestinationY = 147.4634
Objectives[24]mission_Actors[0]Task_List[1]DestinationZ = 79.13885
Objectives[24]mission_Actors[0]Task_List[1]Rotation = -115
Objectives[24]mission_Actors[0]Task_List[1]Speed = 2
Objectives[24]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = STEVE GET TO THE EXTRACT POINT ON YOUR GPS!
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 22
Objectives[25]ColorR = 0
Objectives[25]ColorG = 128
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -3109.409
Objectives[25]positionY = 1297.826
Objectives[25]positionZ = 19.28597
Objectives[25]Heading = 120
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 15
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = GREAT JOB STEVE!!!
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 23
Objectives[26]ColorR = 0
Objectives[26]ColorG = 128
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -3109.179
Objectives[26]positionY = 1291.543
Objectives[26]positionZ = 19.24275
Objectives[26]Heading = -30
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 15
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

